Farplane

Farplane

Joined Member # 5664084
0 Posts 5 Replies 46 Reputation

None of the above actually contradicts the idea of alliances being better that a set coop mode. Keep the single player method of diplomacy and you elimate the restrictive team coop method which just sounds too dull to even consider. maybe I'm a dick but I like the idea that our carefully constructed alliance has obliterated all other players and just as we are about to claim victory my Ally launches a long planned attack against several fleets and worlds I own... Makes things intere

14 Replies 36,609 Views

I would have thought this obvious, but since nobody has pointed it out yet.... this is is a 4x strategy game with a pretty decent diplomacy setup (based on galciv2)..... couldn't you just form an alliance in game without having a specific coop mode? i personally find that more interesting since there is more trust required between allies than in a team setting where it is impossible to backstab your friend. just my two c

14 Replies 36,609 Views

I'll have to throw my hat into the keep the micromanagement pool. I personally want to see some refinements geared at the late game, when you have in excess of 25 colonies, the management gets tedious, particularly if you found new colonies or conquer a new planet and you want to get it up to modern tech levels, or more so during war time and you need to continuously purchase ships or structures. id like to be able to control build queue and purchases from the colon

45 Replies 167,392 Views

[quote who="NorsemanViking" reply="34" id="3405960"] The classical tech tree is superior to all other fancy ideas I've seen in this thread or in other games like Horizon. One tech at a time, and total player control of what to research (and knowing all pathways in the tree) is the way to go. Why? Because it gives the player meaningfull choices with (huge) opportunity costs. I couldn't care less for the realism arguements in this thread, because the alternative suggest

121 Replies 378,527 Views

agree there needs to be a more complex tech tree. My 2 cents is that it never made sense that you were stuck in some linear developmental path. You could have 50 labs on 10 planets, but for some reason they were all working on the same tech? I would like to be able to allocate my tech spending to multiple different technologies for research at once. Why can't I develop shield technology at the same time that I research new farming techniques? Are the physicists and horticultural s

121 Replies 378,527 Views