Winghelm

Winghelm

Joined Member # 5459047
2 Posts 5 Replies 279 Reputation

It's a bit dumb that colony capital placement is always random. Quite often I would prefer to be able to place it manually for the optimized tile usage. *EDIT* I've just devised a quick simple mod as a crutch solution for the problem: you can now destroy your colony capital and rebuild it as any other improvement on any tile you wish with minimal production cost (will always take just 1 turn). Unfortunately mod won't work if you&#

9 Replies 59,482 Views

That's a good idea. We can look into similar feats in other 4X games. Civilization V has pesky separatists spawning near cities with low morale, however technically those are barbarians hostile to everyone. Sins Of A Solar Empire has pirates that actually pack a punch and provide black market services where you can buy resources and act as mercenaries attacking those civilizations that have the highest bounty assigned to them by other civilizations.

6 Replies 29,634 Views

[quote who="androshalforc" reply="6" id="3543902"] except this would make sensor ships even more powerfull . by taking a cargo hull and removing all engines/ life support you can make a ship turn one with like 30+ sensor range. as the game goes further i can build larger versions of those ships with stronger sensors by mid game i could see them having well over 100 tiles of sensor range. since they dont need to move i dont need to worry about range/speed while your stealth shi

10 Replies 4,744 Views

Can you a bit elaborate on this and give a link to that stream? Also I haven't played GC1 so I don't know how stealth was made there. Is it different from what I propose because my suggestion isn't something that makes ships totally invisible, just decreases their detection range

10 Replies 4,744 Views

Nice to see that Galactic Civilizations 3 sees introduction of new counter-opposing combat stats for ships: accuracy and evasion. However, ever since GC2 times I've been wanting to suggest adding a steath ability that would be playing off against sensor stats of other ships and would add a new cool edge to ship handling and military displacement outside of direct combat. How could it exactly work? Very simple (in case we're scaling it with sensor stats): every point in stealth

10 Replies 4,744 Views