goapsgo92

goapsgo92

Joined Member # 5452150
4 Posts 12 Replies 301 Reputation

I have some bugs to report as well, some same as OP: Battle viewer - sound will occasionally cut off and stay off requiring a reload of the game to return battle viewer sounds, and occasionally you get a CTD when attempting to reload. Battle Viewer - Action too close... need to allow some use of the mouse wheel to pull the camera back... especially in battles with star bases or shipyards. either mouse wheel control or pull back the camera in

2 Replies 3,487 Views

I just submitted a ticket and a file. I like the game, but have yet to complete a game due to turn hang. Started several games after the patch, and varied the size of the galaxies and the game just gets into a wait hang no matter what I do... anywhere between 230-630 turns. Hope you can get to the bottom of it, as so many of us have reported it.

17 Replies 17,495 Views

I disagree. I enjoy thinking of what perks I want to enhance my play and working my way to them. I may boost evil early in the game to get the border bonus and home planet production bonus, and switch to good to get the research and influence perks, switching to pragmatic to get those fighter escorts... that's fun IMHOP.

82 Replies 315,139 Views

So, I have the following specs: 16GB DDR4 RAM i7 2600K $@ 3.7GHz GTX 690 Dual GPU, water cooled. Windows 8.1 Running game at full screen, 1080P, 8x AA, V-Sync and bloom enabled. And playing immense galaxy, manually saving regularly and no matter what I do, I'm turn locked at 636. I was turn locked around 340 was able to load a game from about 25 turns earlier and resume to 636... where it&nb

14 Replies 33,172 Views

Just a small update. Was able to sit down again today and play a bit more. I was able to reload a save, but it was 2-3 saves... about 25 turns earlier, and it worked. Played pretty quickly (universe is at peace, planets developed, focusing on catching up on some military research). Was able to sail through about 125 turns quickly, manually saving every 3-6 turns or so. Then, hang again at turn 636. Going back to prior saves, could not get the game to advance

16 Replies 53,311 Views

Just reporting that I DL the hotfix. Started a new game... got past Turn 370. Feeling pretty good. Perfection until turn 430, then I was frozen again at WAIT. Tried to reload an autosave, hung at turn 430 again. Had to head out to do some errands, so I closed the game down successfully, or so I thought. Noticed that GalCivIII was still running in the task manager, even though it was closed from the game's main menu. Used task manager to "end task".</p

16 Replies 53,311 Views

All, Trying to enjoy Beta .7 but can't. I'm getting locked in a turn anywhere between 180-340 turns in. Go back, reload, locks at same point. I have purged the game from my hard disk, reloaded and reloaded C++. Nothing works. Please tell me you have a solution. Can't play this game the way it is. This issue has been reported multiple times based on my brief scan of the forums. Please fix

16 Replies 53,311 Views

I personally think the approval scheme in the beta is broken. If you can ignore it, have lopsided worlds cranking out ships at zero approval, or research at zero approval something is not implemented or flawed. I noticed that you can build colony ships to "purge" planets of excess populations and improve planet approval??? That even though you place entertainment structures and tourist structures on planet that it simply delays the decline in approval rather than raising the base level? &nbsp

5 Replies 3,055 Views

Also add that occasionally I would see impossibly large number of turns to build something like planet improvement Or ship for example. I'd look back on it some time later and the issue would go away. don't think it was resource related.

2 Replies 2,875 Views

Played through a 300+ turn game... Some notes. At at one point, I had a ship defending a planet, and an enemy ship next to the planet. I highlighted the planet, selected a ship in orbit and tried right click the ship to attack the enemy which resulted in a complete crash to my windows home screen. Had a crash while saving a custom made ship in the ship designer. In the planet view, some of the detailed improvement descriptions cannot be

2 Replies 2,875 Views

Got another note: when you scan your planets to see ships in port... they all have the same ship icon... no matter if they are a warship, a colony pod, or a constructor... again thinking that you are using placeholder graphics, but if not would like to see the ship profiles in port like GC2.

2 Replies 4,910 Views

One final thing: noticed that some planet improvements share the same graphic icon... for example planetary defense and (I believe them name was) military base... I assume you have some placeholders in for some TBD graphics, but if not, it would be nice to tell these structures apart. A new dynamic that I love is synergies that develop between structures in GC3... really adds some additional depth to structure placements.

2 Replies 4,910 Views

Played a few games of GCIII Alpha and thought I would share my thoughts like everyone else has. First, I enjoy the new UI's look and feel. Love the color coded lines when you send ships to a destination, and love the way they turn and fly on the map, very nice touch. I know that a tech tree is coming, and it will be welcomed... the way you currently select items in the Alpha would be great if you knew the tech tree, but now its a bit of hunting and

2 Replies 4,910 Views

I have played one game of the GCIII Alpha, and have an issue: my wireless mouse will not move the map when I move the cursor to the edges. I have been using the zoom-in feature to auto focus on the map in order to play the game, plus the double click on the planet ability to navigate, but with a larger map, using the mouse wheel like that would become tedious fast. I am using the wireless Razor Naga Epic mouse with Windows 8.1. Do not have a problem wi

4 Replies 2,334 Views