Pikosil

Pikosil

Joined Member # 5380091
2 Posts 2 Replies 8,330 Reputation

I envision space combat like this: 1. 2D plane(3D plane like in Homeworld ads no value at all, it just makes you look at tiny dots all the time) 2. turn based combat because that's the best kind of combat in terms of tactical depth, emphasis on visuals and fits perfectly in a space game, X-com and many other games have proven time and time again the benefits of a turn based system. 3. just like in Might & Magic Heroes 6 your skills

47 Replies 186,909 Views

[quote who="nomotog" reply="10" id="3407330"] I don't need better graphics. It's the gameplay that I care most about. They could animate the whole game with scraps they found in the junk box for all I care. (Actually that might even look kind of neat,)[/quote] Your opinion is marginal and irrelevant. The single thing most people complain about in any game, but can't precisely articulate, are the animations. Animations are even more important than grap

25 Replies 64,828 Views

I was looking forward to playing fantasy turn based game like Elemental: Fallen Enchantress but the game was completely ruined for me by having poor combat animations and effects. It was as rudimentary as it could get. I just couldn't go from the amazing graphics and animations in Might & Magic Heroes 6 to that. There is simply no excuse anymore for having low production values. The combat in Galactic Civilization 3 needs to be like you are watching Battlestar

25 Replies 64,828 Views