Mathosse-Feadur

Mathosse-Feadur

Joined Member # 5376801
2 Posts 2 Replies 583 Reputation

Hi! In my previous game, I noticed it was impossible to "upgrade" building to some of their "unique" version. For exemple, the colonial farm can be evolved in xeno-farm (practical), but then if you want to upgrade one of them in food distribution center, which often make sense, you have to destroy the farm, loosing all bonuses the time you are constructing the new building. That's a bit not practical. A good way to improve that, IMHO, would be

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[quote who="parrottmath" reply="2" id="3456072"] You realize that IslandDog is the screen name of an employee of Stardock, and does a great job.[/quote] ... From the whole list of dumb names, of course I choose the one which is a nice tribute ^^'. Dat luck... All my apologies for Island Dog, no intention of offending him ^^. Even if it still sounds weird for a star... Okay, i'll try to be a constru

55 Replies 262,943 Views

Hi everyone! Like all of you, I'm a true lover of galactic civilization since the second opus, and a fan of turn-based 4X games since my childhood who played at least half of all games released since (I'm not kidding). And GalCiv III looks soooo much like a good upgrade of GalCiv II that I had to support it. However, I'm a bit worrying now that the "names your star" award, which is an EXCELLENT initiative IMHO, really, is going to give awkward results. I me

55 Replies 262,943 Views