[quote who="Nilfiry" reply="15" id="3734199"] Nevertheless, if you are only playing the AI, any optimized ship is overkill, whether it be a carrier or even fully loaded large hull. You can rule the galaxy with one balanced huge hull. [/quote] Could be. Carriers happen to be quite cheap and fast to build though, you construct them faster than any really optimized large hull. Plus, you don't bother with upgrading weapons, as drones use just best current reasearch, ignoring res
7paradoks
Yes, numbers are most important, but the type actually does matter due to starting position, Assault drones start farther away from your carriers and close to the enemy, that way swarm starts fighting sooner and rest of fleet is far away. I usually used missiles, so most often drone swarm had also first strike and was priority target for anything firing back, so carriers themselves were perfectly safe without any weapon, armor or guardians. Also, medium hull carrier with 3 bays equals
[quote who="coinich" reply="10" id="3733572"] They released some Guardian drones. [/quote] Here. Just try it again with Assault drones. And don't bother with cruisers, just throw on more Assault carriers. 😉
[quote who="Nilfiry" reply="6" id="3732286"] These things are pretty irrelevant in late game (where Carriers come into play anyway), especially maintenance and logistics, since you will have plenty of money to support the maintenance (or use Precursor modules) and only need 3-4 carriers per fleet. With some blessing from the RNG goddess, you can even get a group of planets decent enough to pump out ships worth 15-20K in 2 days or less. The only real way to nerf carriers
I don't have problem with carriers being very powerful, let them be - but in my opinion power should come with price tag, they should get quite a number of tweaks to be balanced a little bit better: - they should definitely cost more in terms of production, I mean carrier modules should be among most expensive ones; - they should cost more in terms of maintenance; - drones should be equipped only with those weapon variants which do not require special resources; <
[quote who="Kavik_Kang" reply="12" id="3732196"] But that's all they were doing, adding too his universe in a good way. But it is his universe and story that you love, not theirs, and they probably wouldn't tell a great story on their own... which is why they are using his. [/quote] I beg to differ. I read it all (short stories and saga) several times, more or less when it was originally published, long before anyone even thought about video game ba
[quote who="Prof_Hari_Seldon" reply="7" id="3732163"] Also basically all of The Witcher 3, but that was a special mix of books and books of premade lore by Andredj Sapowski, a good plot structure of being the best hard boiled detective game except for maybe LA Noire, and ripping off lots of little known folklore and lots of original writing so every side quest was unique and NOT a boring fetch quest, not even the "can you find my cooking pan" joke fetch quest. [/qu
[quote who="Nilfiry" reply="2" id="3732137"] They are over-powered. Carrier modules need to have a hard limit or increased mass to limit the number of modules you can put on a ship. Otherwise, you can just pack carrier modules on 4 huge ships and run around with 4 ship fleets hitting the 64 ship hard cap. That would not be so bad, though, if each weapon module could actually hit a different target, instead of only each weapon type. [/quote] Yup, that is one side of the story
Just finished another run against AI in single player and it went pretty similar to games before - once I started to amass Carriers, all other designs became quite useless. Especially funny to observe that I can build medium hull carrier with 6 assault drones using no special resources at all, while in battle each of these 6 drones has the best missile weapon I invented on-board - well, I could not dream to afford building such things manually, but they come completely free on c
I think you are missing the point. My point is that economics-wise making it easier to build brand new ship than refitting existing one is just plain silly. I do not oppose ability to upgrade ships outside, because with current economy the price is steep anyway and it's not used so often, and many players I read claimed that they like to be able to do it in space. Personally I don't like this concept as well and could live without upgrades outside of shipyard, what I do want i
Well, I see that problem with resource consuming upgrades seems to be solved already, but as a new player to this game (jumped directly from GC2 right now) it saddens me how upgrade system works right now. Insane costs of upgrades have completely no sense to me, especially when we compare it with the effort of building brand new ship from the scratch. I mean, c'mon, retrofitting existing design, especially if it is most commonly replacing some cannon, adding defense system or sensors