mortili

mortili

Joined Member # 5341627
5 Posts 308 Replies 1,396 Reputation

[quote who="Franco fx" reply="32" id="3684772"] I would like to mod dead planets to be minable for durantium/thulium/promethium + occasionally some of the minor resources (no anti-matter) at a higher return than the standard resource. Maybe 5x or 10x depending on how rare the planets will be. The main thing is to make some of the hundreds of dead planets have some value in the game. [/quote] thulium and promethion ARE (minable) dead planets</p

38 Replies 223,348 Views

The Altarians (at least pre Crusade) often go for a Tech-Victory, if they get a decent amount of planets early on and you are distracted with war, they can actually win the game (already happend to me xD)

6 Replies 30,225 Views

you could try watching a "lets play"s on youtube. I personally had no problem switching from mercenaries to crusade, but i did watch most of the twitch streams, so i had a pretty good idea what changed.

15 Replies 64,502 Views

[quote who="lycan371" reply="63" id="3682207"] Hi, I don't know whether anyone else has mentioned this but in 2.3 when you attempt to eject a ship form a fleet, it then shows the wrong ships when you attempt to move. (ie you try to click on a ship which has been split off and instead find yourself moving the parent fleet). Has anybody else had this problem? Cheers, Jon [/quote] Nope

85 Replies 255,924 Views

Even just updating the Blueprints is easiely a few days of work if you want to do it right (you have to actually take a look at how the AI researches and keep in mind how it gives out ship-roles) have done this for both the Basegame and Crusade and its a frustrating work -.-

17 Replies 86,713 Views

Two way Treaties should be ok (no update to that file), PlanetTraitDefs.xml was updated, so "Enhanced Planet Traits and Features" might need an update Not sure about Star Diversity

3 Replies 14,916 Views

Yeah we really get to many habitable planets on rare, ~500 on a the biggest map when the max is 640 seems just not right. also even if you mod it to allow more habitable planets you only get ~1000 on abundant, which seems wierd seeing that the modifier in the xml ranges from 0.1(rare) to 66(abundant)

4 Replies 14,284 Views

Only in b), but since its marked as a two-way treaty this doesnt work. You need to add the bonus as a giver, but last time i checked, the treatys are bugged so you can get them every time you can trade with the AI, making them completly OP.

7 Replies 28,262 Views

[quote who="barrybeal" reply="21" id="3677018"] [...] Tourism currently is only enabled by InterstellarTourism Tech which actually enables Tourism for the game (CanTourism Effect turned on) in MasterTechDefs.XML. I can find no other place that it is enabled. InterstellarTourism Tech can only be researched along with its preceding research techs by Diplomatic Ability Races. Although for some reason the first Tourism Building PortofCall is en

36 Replies 111,474 Views

There is also a mercenary invasion-ship, not sure if you actually need legions for it or if it comes with its own

6 Replies 32,150 Views

Aquatic lose access to some wonders, But it is one of the stronger life types. Actually carbon based life seems to be pretty weak But there might be some hidden or not so obvious things (There is at least one tech you can only get by taking two abilities for example)

2 Replies 15,226 Views

Most of the Iconian Techs are linked to the Ancient ability, Starfaring has the Ultimate Adaptability Tech. No Idea which ability got the remaining ones^^ (or if they are even in the Crusade)

9 Replies 749 Views

[quote who="Sir_On_The_Edge" reply="4" id="3674187"] Not sure if these were already on your internal list or if I helped, either way, good job on the last patch. Except for the very occasional crash, the game is in excellent form. [e digicons]:)[/e] [/quote] Interesting, i havent got a single crash in this beta

15 Replies 1,025 Views

[quote who="laws2150" reply="7" id="3672347"] I think card is okay, AMD Radeon R9 M395x. The game was flawless prior to 1.9 (worse after 2.0). The OP detailed the issue pretty well and as others have described, there are arbitrary shadows appear when zooming in or out. That doesn't seem like a performance hit. I hope its fixed with Crusade. [/quote] If you havent jet, send a ticket to support. Im running a Radeon R9 290 and dont have this issue.

16 Replies 60,024 Views