Until now new civs only seemed to come from new one planet civs. I'ld love to see additional ways in which civs are born, forged, created, ... Pirate nations (that you can pay to harass other civs) Planets with revolutions, after being unhappy for to long and not being under the influence of another civ Waring civs that unite (and form one new civ) against a common foe (as an alternative to surrendering) Coalitions, for example of one plan
Heximedes
Something like a customizable automation menu could be quite handy : do not automate automate turn movements end of turn action is required transport or fighters enter your ZOC always unless they're allied with you survey vessels vessels with survey capabilities miners vessels with mining capabilities make fleets with this o
When you end up with a small fleet of survey ships most of them seem to follow one another. Which makes sense if they're all just racing to get to the latest anomaly. But that seems like a bad strategy when you now those phenomena tend to pop-up all over the map. So wouldn't it make more sense that those ships would start allocating themselves by sector?
The sidebar queue that allows quick access to planets, ships and starbases adds new entries on the bottom of the list. Which is a bit counter intuitive since the last acquired ones are usually the ones you frequently have to get back to. For example when you're a few turns into the game and already have some ships to defend your planets. When you start building attack ships and transports you don't get any warning that they are done. Not that there is any need for that, but it