Kr3ator1

Kr3ator1

Joined Member # 5329905
1 Posts 2 Replies 4,833 Reputation

Hello. I've tried modifying the research rate (following the tutorial, doiing in the documents/my games/galciv3/mods/) by multiplying the value of x in x in TechDefs.xml by 25 (to work well with my immense game). Everything worked, research point requirements are indeed multiplied by 25. However, it seems that the AI still uses the default research costs as they have better tech than me which is quite strange since I can see than I am number 1 in n

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