I can appreciate dev's idea about choice, but it was implemented somewhat 'crudely' in my opinion. Forcing people to make exclusive choice usually means bad experience. To mend this, I suggest two of three specialisation techs can be researched at an steeply increasing cost. For example, one can research miniature for beam weapon at normal cost, and can choose to research cost ruduction, whose cost is roughly on par with next generation of beam weapon. It is logica
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