Rudeman

Rudeman

Joined Last seen Member # 528857
13 Posts 23 Replies 4,932 Reputation

Hey, if it's not going to be fixed, at least give us the pleasure of a cut-scene where all the planets are blown up and there is lava and Teslas floating all over space.

6 Replies 45,984 Views

This has been happening for quite a while. I'm not sure which update caused it. I've seen it in two games so far. When you go to war with a civilization and beat the heck out of them, they usually surrender to you or to another civilization friendly to them. Alas, all those surrendered planets fall into a black hole and disappear. They are no longer on the map. So if you had a hankering for that class 26 planet now in your zone of control, there is no way to get it, even if it has been surren

6 Replies 45,984 Views

Is there any way to modify the icon for a custom race in the save game? I changed a custom race icon when I started a new game and then the game picked an opponent with an identical icon. I met that race now after 80 some turns and it is confusing. I can't tell my planets from theirs. I do not want to start a new game; just edit one icon in the save game.

0 Replies 11,822 Views

I think this was a song by Pieter, Paulsky and Maria, some time ago: " Where have all my starships gone, one update ago? Where have all my starships gone, one update ago? Where have all my starships gone? Gone to limbo, every one. When will I ever learn? When will I ever learn? " This is very annoying, to have only half your ships showing

5 Replies 25,746 Views

A couple of bugs were introduced with yesterday's update. When I invade a planet and don't conquer it right away, the tooltip shows the planet's population to be whatever it was before I dropped the transport on it PLUS my load of troops. So if it had 53 billion population and my transport had 3, tooltip shows 56. My next troop drop does show a negative population though, so the problem seems to be just tooltip math not being done. I've been complaining about the ship l

5 Replies 25,746 Views

[/quote] 2. We can still only sort ships via 3 options All/Core/User in the design and Shipyards. It's 1.4 patch now c'mon Strardock the game shouldn't have been released without more options than this some people have 100's of ships to scroll through to find the right one. Add multiple options (and have it so more than one can be selected at the same time) e.g. hull size, cost, ship role, most damage output etc. Changes like

60 Replies 170,711 Views

Galciv 3 is a great, enjoyable game but there is one thing that needs fixing very badly; i.e. list managing. The way the game manages ship lists and designer lists sucks tremendously and takes away some of the enjoyment of the game. Let me clarify. Why is there not a simple checkbox in the setup screen to NOT display any new ship designs? Part of the fun of the game is in ship designing to optimize all the research you&

0 Replies 4,383 Views

How do we get the 1.10 opt-in? I don't see that update in Steam. Do you have to be one of the early-beta people?

4 Replies 8,078 Views

No, I usually have the same stuff on each planet, depending on the specialty tiles. I always have 3 factories, 2 labs, a hospital, farm and then add in other stuff like refineries and income tiles. Now that I've acquired the Manufacturing centers, it's only taking 7 or 8 turns to build a loaded ship. I might test the idea of having one planet closest to the shipyard do nothing but manufacture though. I just buily my first economic starbase yesterday and found out you can upgrade it fo

14 Replies 15,256 Views

why dont you move the shipyard closer to one of the planets ? I' don't think it makes a difference. One of my shipyards is one hex away from my first colony. The other 4 sponsors vary in distance from 14 to about 100 (last isolated colony). There is 0% distance decay on any of them. unless you hav

14 Replies 15,256 Views

OK, I think I've got the logic of that now. I just assumed that the shipyard would be receiving the required colonists from the sponsoring planets (i.e. an intercolony transport system). I always have 5 planets for each shipyard (otherwise it takes too long to build anything). So the planets usually are quite a distance from each shipyard. I guess I'm stuck with building the ships and moving them to the planets to load them up. Thanks for the info. I was presuming that the message was

14 Replies 15,256 Views

Could you just please delete the 'Colony not within range ' check when launching a newly built ship? I can see 20 different planets on the explored map that I can send my ship to but the game just seems to do a range check from the shipyard - not a range check from your furthest colonized planet. So I have to waste time landing the colony ship on a nearby, out-of-the-way planet and loading colonists from there, before proceeding to my destination. If I buil

14 Replies 15,256 Views

That works but it does slow things down a bit. For some reason (I thought maybe the 1.02 patch took a while to kick in), now it hasn't happened again for over 3 days.

7 Replies 35,387 Views

Glad to hear that. For some reason, the fleet moves HAVE showed up faithfully for the last 2 days. Knock on wood. Another couple of minor fixes needed: For the ship listings: 1) With the list of ships on the right, when you click on a ship (whether it's part of a fleet or not) and have a battle with somebody, the list redraws and you have lost your ship position. Galciv 2 left your active ship at the TOP of the list so you could quickly find your pos

7 Replies 35,387 Views

Best fix I've found so far is 1) save game, 2) exit Galciv 3, 3) reload Galciv 3, and 4) reload game. Sometimes I have to do this 3 or times in a turn.

7 Replies 35,387 Views

We desperately need a fix to always SHOW fleet moves. The number of moves on your fleet or an enemies fleet randomly disappear and even reloading a save game doesn't make them reappear. The game is practically unplayable without that. The number of moves for individual ships still shows and you can find the enemy fleets' move by clicking on the report tab but to see your own, you have to dissolve your fleet and click on each ship to fin

7 Replies 35,387 Views