Thanks for the reply Larsenex. I guess I was hoping beta2 would at least offer an improvement. Maybe it will - haven't had time to try it yet.
dppetey
Awesome news that the new beta is out! Sounds like lots of great enhancements. But i didn't see any mention of ship defenses being enabled. Please tell me they are working now. Not having them really hurts playability imo.
Ok, that makes sense in light of the news that defenses aren't working yet. I didn't know that. I was assuming my defenses were nullifying some of the enemy's firepower, but apparently not. Looking forward to beta 2! Also, I'm sure this is also a known bug, but ship upgrades are currently free, even though they claim to have a cost. That allows one to build the most advanced ship of a particular size for the
I've been having some puzzling results from some of my battles recently. I went heavy into beam weapon tech, then built a fleet of four ships, each having 44 beam (disruptor), along with 21 shield, 11 point defense, and 46 armor. Several times I had fleets like this go up against enemy fleets. One of those fleets had total values of 20 beam, 30 missile, 6 kinetic, along with defenses of 34 shield, 33 point defense, and 26 armor. In other words, my fleet was consid