Draver

Draver

Joined Last seen Member # 5166570
0 Posts 119 Replies 5,584 Reputation

Looking around on the internet, it looks like the free Paint.net is able to open and edit .dds file. I just tested it myself with one of the .dds files in the Gfx folder of GC4 and it opened it without any issues. So it should be very easy to mod by making your own custom .dds file, adding it into your mod Gfx folder and pointing to the name of your .dds image file within your mod.

6 Replies 10,474 Views

Alien_exterminator hasn't shown up in a while. I tried to keep some of his mod up to date and functional in the mean time. You can find a similar mod of mine that allows you to exterminate citizen when you unlock the Purge culture trait. It can be found at https://www.galciv4.com/mods/manager inside my pack of mods: UP Bundle of Mods V1.7.02. You may also find Aliens old mods on that page. I do not know if they are still fu

3 Replies 6,912 Views

[quote who="Publius of NV" reply="7" id="3933767"] If I recall correctly, one of the mods in Draver's bundle of mods provides upgrades (when you research the tech) that allow orbital mines of all types to match the output levels of core world mines. [/quote] You recalled correctly ;)

9 Replies 40,643 Views

[quote who="gypsy2299" reply="1" id="3933205"] You can refuse to build any research improvements. That I understand slows it some. Unfortunately, other than a mod or two, I believe Draver's mods have one, to slow the slow pace or increase cost not much you can do ATM. [/quote] Yup, UP_MBC_TechPacingSlider changes how the Slow and Very Slow options on the Tech Pacing Slider works: instead of applying the malus at the colony level it applies it at the fac

5 Replies 8,277 Views

Yeah, the clue here is that the error comes from "...\My Games\GalCiv4\Factions..." Doing a verify file will not help here. Even reinstalling probably won't either. What happens if you just remove that file (_23300E1E9E76447F83936856068CE620_FlavorText.xml) entirely from that folder ? I'm thinking your game should be fine after that. Normally, there is a name of the custom faction before the _23300E.... but your file doesn't. So that's probably not helping either.

8 Replies 7,777 Views

The way I've done it, I edited my mod entry, changed the title and replaced the file with the newer version. So you really only have one version of your mod available at a time, the last version you uploaded. No need to make a new entry for a new version, just edit the old one. As for the mod itself, you can create a Readme.html file along with it in the root folder. Won't help for the website itself, but it will show up in the launcher. As for Steam workshop support for gamep

4 Replies 2,056 Views

Sounds, good. Let me know! I just tried without my mod that moves Environmental Engineering sooner in the tech tree and I could still see Xeno Geology in this Yor game. Just for fun, just start a new game with the Yor (or any synth race) and make sure they have vigilance. Check the tech tree on turn one under science and see if you see it after Environmental Engineering.

11 Replies 41,291 Views

Yup, that's the one. I was not aware of the synthetic limitation that Gypsy just exposed. Let me take a look at it, I might have a way to fix that as well. Edit: well this is strange, using the Yor as template, if I change one of their trait to Vigilance, I do get the Xeno Geology line in my tech tree running my mod in the UP Bundle. So I'm not sure why you are not seeing it.

11 Replies 41,291 Views

Indeed, this increases the value of exotic resources. There are also a lot of new ways to get the exotics you need from other mods in there. Removing those from the bazaar also helps with the AI not buying everything it wants and bypassing you on building those wonders ;) Note that you can still buy the basic resources from the bazaar so it doesn't completely disable it.

5 Replies 11,649 Views

Yeah, it's a known issue. You can fix it in your next game by downloading the bundle of mods I maintain on https://www.galciv4.com/mods/manager . Look for UP Bundle of Mods and more specifically for BugFix_Illauna-VolleyFix. Using mods is very easy: 1. Simply put the folder of the mod you want to use into %userprofile%\Documents\My Games\GalCiv4\Mods. 2. When launching the game, click the MODS button and make sure the

5 Replies 11,649 Views

If you want to know if a SB will be in range of a resources, check if there's a dash line between the resource and the constructor. If there's a dash line, then you're in range, if there isn't then you are not. With some research you can extend the range of a mining starbase by 4 hexes, so sometimes it's worthline to plan ahead and build your starbase just in the right spot where you'll be able to fetch more resources once you upgrade its range.

17 Replies 48,151 Views

Github is really the only way to do it at the moment. You can find tutorial on the web to try an figure it out if you really want to dig into it. Else you can always make a forum post with the stuff that you find in game. It's less efficient, but maybe someone who knows git can pick it up and apply your fixes.

11 Replies 19,528 Views