[quote who="satoru1" reply="18" id="3454788"] Are you actually interseted in having a useful discussion? [/quote] i'd love to, but have been told to suck it up, that I was never going to buy the game in the first place, and that I'm A "griefer". Comments that the game shouldn't have been released on Steam yet aren't useful, deal with what is. What should be concerning the devs is the amount of ill-will being generated in the wider customer bas
fixedr6
good call, Steam is a front for the pirate bay And not the most successful marketplace in PC gaming history.
When potential paying customers raise an issue with your go-to-market strategy, the best course of action is to ignore new information in favour of pre-conceived ideas.
Potential customers have no other option than dropping $100 to try and get excited about the game, and they may not care about the other stuff Steam isn't your die-hard audience, it's the mass market. The guys who want to pay $100 for alpha software are here, not there. As I said, would love to see the numbers on how this strategy pays off.
Coming from a sales / business development background, this is a terrible strategy which rewards a handful of diehards and alienates the vastly larger pool of potential customers on Steam. Difficult to build consumer support when you're charging crazy money for it. Good to see Stardock is being run as a club, not a business.
I can only assume $100 USD to help you bug test an incomplete alpha build is a poorly though out April fool's joke. [IMG]http://i.imgur.com/G85q3Qw.jpg[/IMG]