If the focus is on making GalCiv III more fun and less of a micro management headache (at least for people who want to optimize their gameplay), what about the following suggestions: - get rid of the planetary wheel AND the empire wheel, just let planets produce whatever their buildings will produce (factories = production, banks = cash, labs = science, etc...). Simple to understand, no micromanagement, only forward thinking / planning, which is what a strategy game should be all about<b
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