Thanks for the advice. From what I've been reading, culture-flipping doesn't work too well anymore unless you go crazy with influence buildings.
SteveG700
So, I got the random event where class 25 planets appear. One showed right next to one of my existing planets, well within its sphere of influence. However, in a monumental act of poor etiquette, my close friends the Terrans sent a colony ship they had buzzing around to settle it. Now, I don't want to go to war over this, but even if I reload the game I can't beat them to it. My understanding is that culture-flipping is highly impractical, and they probably won't sell such
I fire up a game in an immense galaxy with the default number of races for that size, and then everything else including difficulty is at normal level. I go with the Arceans as my race. I'm initially happy because there are three decent 10< size planets around to colonize. Great. Building colony ships takes forever, but okay, I assume this is normal. I find some resources doubled-up next to each other that lend themselves to mining starbases. I queue up a factory and then
So, I've started a few games as the Terrans now, and every time I start as an ally of the Akarans no matter far apart we are. I notice that I start getting out-teched immediately, even though I'm playing at the beginner level. The buildings I open with are a basic factory, then a research lab. Does the AI just get more stuff to start with? Seems like the AI is starting with multiple colonies too, maybe. Like I said, I'm playing with the beginning settings mostly, which are
This was all great advice. I hope it helps other newbs. Is anyone willing to tell me what the six mouse-over stats mean for a ship? One's beam weapons, another is missiles, and the other I guess is kinetic weapons? I guess there's a stat for shields and armor too in there?
Wow, you guys are great. Still wish there was a Civopedia. Now, once I add the mining module to a starbase, is there any way to also add the modules, like for economy?
[quote who="joeball123" reply="9" id="3551683"] Quoting SteveG700, reply 8 When do I get a choice? When I start researching? When it's complete? When you select the tech to research. If you're on the tech advisor screen, then you select the tech and then click on one of the options in the box that
[quote who="econundrum1" reply="1" id="3551585"] 1) Yes you have to click on one of those 3 choices to choose it, once you have researched one of the 3 you won't be able to choose the others. You can still later trade for the others though I have a feeling they might decide to patch it so you can't at some point. [/quote] When do I get a choice? When I start researching? When it's complete?
[quote who="econundrum1" reply="1" id="3551585"] 1) Yes you have to click on one of those 3 choices to choose it, once you have researched one of the 3 you won't be able to choose the others. You can still later trade for the others though I have a feeling they might decide to patch it so you can't at some point.. [/quote] When do I get the opportunity to click one of the tree choices? Also, couple more questions: 4) What is influence for? 5)
So, I don't see a handy-dandy in-game Civopedia feature in the game, so am I just not looking in the right place? If not, maybe you guys will indulge me. 1) How do the "specialization" techs actually work? The description says it allows me to pick an area of focus, and there are three stars in the tech tree description which each have their own set of benefits, but it doesn't actually prompt me to choose. 2) Some planets have a special
So, is it easy to colonize in this game (assuming basic galaxy-building)? Last 4X I tried was Distant Worlds, and even with tinkering with the galaxy settings, I would still play for hours without finding another planet to colonize.
Thanks, guys. Like I said, I was playing the tutorial, and it doesn't actually give you much in the way of planets to settle.
Well, I got about an hour-and-a-half into the tutorial before the oblique elements of the game convinced me I ought to take a break. Of course, I probably just need to know the right way to do things, so maybe this is the place to get some enlightenment. First, is there a way to get ships out of the shipyard faster? 20 turns for a constructor seems a little unreasonable when constructors when starbasess seem to be vital for xeno-biology labs and mining. Of course, on top of that, I