As a Galciv2 and Galciv3 player I agree that ground combat needs some attention. You have offered some good ideas that would improve the look and feel if not the actual mechanic of ground invasions. After I read your post I gave this some thought and here is what I'd like to see changed for ground combat: Suggestions to improve Ground Combat in GalCiv: - Allow ground combat to take more than on
ojdrew
Hi MacsenLP : If you are right about Stardock'[s approach to YouTuber's... well that is unfortunate. A lost opportunity for them. While I understand that the internet is not generally a friendly place and everyone is a critic, the YouTube video's featuring their games are created by FANS . I hope they wil
How, I always had data-leak problems so the game would crash after 50 or so turns. Can you share your files? Yeah, I can give you advice on how to get the GALCIV2 Star Trek vs Star Wars MOD running. Keep in mind that I was running it on XP with the limited memory space but it ran better on 8.1/10. There are four main things to do in combination that made it work. #1. Add " /LARGEADDRESSAWARE" to the shortcut to allow it t
Galciv2 (Star Trek vs Star Wars) has been my 4x game of choice for years and I still play it. Picked up Galciv3 as part of the Steam sale and have played a couple of games so I still have much to learn. My overall impression is that Galciv3 is a work in progress with DLC's and Mods to fine tune the game. I see the MP focus and understand the change in game play to accommodate MP games. Galciv3 has a better trading interface and the customizat