I wholeheartedly agree with the comments of naselus. The economic system is basically broken by the ridiculous specialisation bonuses. I find this makes building my empire's economy a very uninspiring exercise. I simply decide what the planet is going to produce and then build lots of that. Tile bonuses etc are largely ignored, other than to influence the initial choice as to what to focus on. That's a sad loss of flavour, and it's an unsatisfying feeling concreting
peter86262
Yes, you are quite right. I hadn't noticed before but if you hover over an empty part of the build queue then there's a tooltip showing accrued manufacturing points. I haven't played with that much but it seems to just keep a running tally of excess points. You can still only build one thing a turn so I guess you just need to go back to high manufacturing planets every now and again and clean them out of excess points. I'd prefer to be able to build multiple things but I
One aspect of managing my economy I find particularly annoying is that the manufacturing points in excess of the amount required to complete an improvement or ship in a turn are simply lost. As another post pointed out, you can only build one thing in one turn irrespective of your manufacturing capacity or the cost of the thing being built. As a consequence you have two choices (1) take the losses on the chin or (2) micromanage the sliders for each planet every time something is built to ensu