My take on the Constitution Class.
Jacob46719
1. When requesting a constructor from a starbase, can you choose which model to request, including custom models? 2. Can we play as pirates? 3. Can we change the starfield/background?
When reuqesting a constructor, can you choose which model to request, including custom models?
1. @Stardock In the map editor, can you place stars right next to each other and make impassable walls of stars? 2. @Stardock Is there a tech that allows you to move celestial bodies? 3. @Stardock Is there a tech that allows ships to teleport?
oh snap!
Will there be a way to create techs that require multiple different techs from other trees like in GalCiv 1, and will there be an option to display every tech on one screen?
Will there be an anomaly than spans time rather than space, where any ship or a fleet of ships would come across it, disappear, and show up again in a later turn?
Will there be an anomaly than spans time rather than space, where any ship or a fleet of ships would come across it, disappear, and show up again in a later turn?
Will there be a map editor, and if so, how insane can you get with it? Also, how much variation will there be in the star textures and size?
Q: Can you express visually how big the largest map size is compared to GalCiv II's immense size?
I want to know the largest map size.
for a perfect gc game... 3D galaxies "infinite" continuously generated areas of galaxies in a 3D space as you explore them, similar to the way Minecraft generates blocks Intergalactic space A slider you use before the game starts that affects the amount of content outside of galaxies(Intergalactic space), such as anomalies, runaway stars/planets/etc. Wormholes would be rare and have the potential to have disastrous consequences for the ship traveling th