Thecw

Thecw

Joined Member # 4823684
80 Posts 451 Replies 3,544 Reputation

They might have picked the " Pragmatic Neutral" ideology trait, which prevents anyone to declare war on them for 100 turns. See Galactic Civilizations III - Beta 4 changelog

15 Replies 18,568 Views

Known bug, according to Paul ( mormegil) it is already fixed in their internal build. see my reply #1 and reply #7 by Paul in Stellar Support is useles

1 Replies 3,239 Views

This happens when you design a ship that uses a component (like the Kinetic Accelerator) that relies on resources (Durantium, Elerium, Anti Matter) and you do not have those resources (in sufficient quantity) available at the moment of build.

2 Replies 1,971 Views

[quote who="Larsenex" reply="4" id="3522389"] Can I open up notepad and copy and paste your format into it and drop it into the respective folder? [/quote] Yep, you should end up with two files, each in their respective folders. The ship component file should then have three Component definitions in it. And the ship component text file should have six StringTable elements in it. Of course after this you will have to start a new game, because the xml files are only lo

6 Replies 16,302 Views

7a Same as 7 except with the ProgramData\Stardock\Galactic Civilizations III directory. This is a hidden folder on most systems, but you can go there by typing "%programdata%" (without the quotes) in the windows explorer address bar.

15 Replies 26,619 Views

The Precursor Studies Center does not replace the Precursor Engineering Center, but instead is buildable in addition to the Precursor Engineering Center. This is because the UpgradesFrom for both is the XenoArcheologyInstituteModule. The UpgradesFrom for the Precursor Studies Center should be PrecursorEngineeringCenter. The fix is to replace the line: XenoArcheologyInstituteModule

1 Replies 5,068 Views

The Research Cloisters is a players wonder, this mean only one per player. However when you upgrade the Research Cloister to a Quantum Research Foundation the Reseach Cloisters become buildable on another world. And when you upgrade the Quantum Research Foundation to the Ascension Gate on the first world, then the Research Cloister on the second world can be upgraded to a Quantum Research Foundation, and a third Research Cloister can be build on again another world

2 Replies 5,717 Views

You can build a second Food distribution when you have already upgraded the first to Xeno Irrigation. This is because in various places in the ImprovementDefs.xml and the ImprovementText.xml files there is a space behind XenoIrrigation; and "XenoIrrigation" does not match "XenoIrrigation ". The fix is simple: remove the space behind XenoIrrigation in these files.

1 Replies 4,599 Views

[quote who="Rand Johnson" reply="9" id="3522040"] HURRY UP PATCH, I NEED YOU NOW! [/quote] DON'T PANIC . Find your towel, and the patch will come to you exactly on the right time; barring space time anomalies and the occasional planetary destruction.[e digicons]:D[/e]

15 Replies 18,675 Views

[quote who="Tetrasodium" reply="8" id="3521444"] I'm fairly certain I could fix carreier fighters -if- I knew the names of the shios they spawn (tiuny with a beam weapons narrows it down to a ton of possible templates!!! I ---NEED--- the name to know where to mod) [/quote] Tetrasodium. Take a look at the FactionDefs.xml and th

18 Replies 8,157 Views

Use this mod at your own risk. If you make any mistakes GalCiv3 will crash. It works with the Beta 4 release. No guarantees for future versions of the game. The objective is to create ship components that uses resources and boost specific ship defense. Durantium -> Armor Elerium -> Shield Anti Matter -> Point defense. The game uses the ShipComponentDefs.xml file (found in th

6 Replies 16,302 Views

Larsenex, [quote who="Larsenex" reply="7" id="3521289"] TheCW, that is what I am looking for but also for all the other defenses as well, Anitmatter for Point defense stuff, and Elerium for Shield improvement. Mods would be fine, however I need some guidance on how to install or change values, (where and how) [/quote]

13 Replies 28,432 Views

Larsenex, [quote who="Larsenex" reply="1" id="3521268"] How about making Strategic resources FAR MORE VALUABLE for Defensive stats? Allowing Durantium armor to double or triple its value? I would go OUT OF MY WAY to mine them at the beginning of game! [/quote] You mean something like this? <img style="vertical-align: baseline;"

13 Replies 28,432 Views

ForesterSOF, The Yor tend to go Malevolent. They probably have taken the Undaunted trait. From the Galactic Civilizations III - Beta 4 changelog thread: [quote]Undaunted - Our planets and starbases are immune to culture

10 Replies 8,066 Views

rahvah, In the screenshot you show the mouse settings for the default profile. Does GalCiv3 run under this profile or does it have its own? LGS sometimes gets confused and links the wrong executables to profiles, so you might have to check all of them. Point at a profile, click on the little down pointing arrow (in the lower right corner of the

12 Replies 78,837 Views

rahvah [quote who="rahvah" reply="2" id="3520720"] That does not work for me. Using Windows 8.1 and my mouse is the Logitech G600. Is there any other way to do it? Or can I change the middle mouse button to something else? [/quote] Are you using the Logitech Gaming Software? Do you have the "middle mouse button click" assigned to your

12 Replies 78,837 Views

There is a mistake in the ImprovementDefs.xml. The biosphere Manipulator is tagged as a colony unique improvement, which it should not be (according to the text). BiosphereManipulator BiosphereManipulator_Name BiosphereManipulator_ShortDec BiosphereManipulator_Dec<

5 Replies 11,590 Views

[quote who="Raynman" reply="3" id="3520385"] PS - My login doesn't work at your support site even though I can login just fine here. Tried to register and it says I already exist. Seems like with this new fangled internet that the uploading of the multiple files you want for bug reporting should be automated anyways. [/quote] The support site uses his own login credentials system. You will get a password assigned when you submit your first ticket (no initial

4 Replies 7,355 Views