Thecw

Thecw

Joined Member # 4823684
80 Posts 451 Replies 1,324 Reputation

[quote who="androshalforc" reply="13" id="3507858"] Quoting Thecw, reply 10 Quoting NGC7000,reply 9 Yes, blockading a planet should require some ships. Maybe depending on the planet class? For example fleet size must be > planet class. It should not wholly depend on just the fleet size (logistics), because then you can effectively blockade a planet with empty hulls (which are very cheap to build). The blockading fleet must also project mili

17 Replies 63,203 Views

Larsenex, From the XML files (GalCiv3GlobalDefs.xml), actually program implementation might differ: [quote who="Larsenex" reply="6" id="3507833"] I just realized and asked this today for the stream. It is possible the Secondary factors are at work...That is Range, Accuracy and Rate of Fire... all of which will cripple the standard Attack/De

9 Replies 8,885 Views

[quote who="Edladner" reply="613" id="3507844"] Thecw another civie for ya, and a oops on the last one, I meant to credit you with the inspiration on it. [/quote] At this rate we are going to run out of asteroids to mine. Maybe if we ask nicely, some ship with a big gun can blow up a few planets. [e digicons]^_^[/e]

1,569 Replies 7,897,135 Views

[quote who="Edladner" reply="611" id="3507817"] This has got to be one of the friendliest forums on the net. [/quote] That is because if anyone steps over the line he/she will be visited by our residential Drengin moderator. Who will moderate said offender in his/her ability to express any future discourtesy. Where do you think the ingredients for the traditional Drengin 'Tongue with finger sauce' comes from? [e digicons]XD[/e]

1,569 Replies 7,897,135 Views

[quote who="NGC7000" reply="9" id="3507801"] Yes, blockading a planet should require some ships. Maybe depending on the planet class? For example fleet size must be > planet class. [/quote] It should not wholly depend on just the fleet size (logistics), because then you can effectively blockade a planet with empty hulls (which are very cheap to build). The blockading fleet must also project military power, and the amount of it must exceed the planetary defenses (and plane

17 Replies 63,203 Views

stuffinmotion, look at this post: [.51][Bug] Version number in main menu still shows 0.50

2 Replies 3,792 Views

[quote who="Nastytang" reply="607" id="3507738"] Thecw what are you using to get the video ?? [/quote] Nastytang, I use afterburner to capture, and adobe premiere to process (render and add audio). Afterburner is a free downloadable tool from MSI. I does not capture the hardware mouse pointer (as used in GalCiv3), but

1,569 Replies 7,897,135 Views

[quote who="AdmiralPrice" reply="604" id="3507678"] I'd love to see how they animate in a youtube clip [/quote] AdmiralPrice, You ask, i give: not youtube, but a video of the animations nevertheless (link also added into the p

1,569 Replies 7,897,135 Views

[quote who="Edladner" reply="600" id="3507666"] Thecw gotta love rock munchers [/quote] The bulk of the created ships are of the combat variety. Personally i like the non-combat kind, and they lend themselves far better to the application of animation. Also there are so few of them around, so their uniqueness makes them so much more memorable. If only the designer would have a set of basic geometric shapes, and the ability to distort parts, then i really co

1,569 Replies 7,897,135 Views

With all these Terran combat ships gather here, the Terrans deserve another civilian ship: The Terran Rock Collector . (Medium mining vessel, waiting for the mining module). Medium size mining vessel. For maximum efficiency it is equipped with two cutting laser turrets and a laser armed arm. The grappling arm completes the collection system. Getting the hang of complex animations. Twenty in this design (count them). I know there is a

1,569 Replies 7,897,135 Views

[quote who="Larsenex" reply="2" id="3507588"] What is the keyboard command to take a screenshot? I cant seem to find it anywhere but I know its not prnscrn.. [/quote] If you have the steam overlay on, then the default key is F12. In the steam client you have 'view' menu a 'screenshot' entry. If you do not play with the steam overlay on there are several options: Use Prt Scr key, this will copy the screenshot to the clipboard, you then n

5 Replies 26,722 Views

The scout that came too late (for the contest). The Altarian Scavenger . (Early small fast long range superior scout and survey ship) Always on the lookout for opportunities. I looks likes it is the baby of an Altarian and Thalan ship encounter. Premise. I had problems with getting some animation working the way i desired, so i build this ship as a test case for various animations

1,569 Replies 7,897,135 Views

[quote who="Dual-Zero" reply="565" id="3506796"] I hope the game will have an easy way to download player created ships, would be great to add all these in quickly at some point. [/quote] In one of the dev stream, it was stated that in the future ship designs might be able to be shared through the steam workshop. For now: Get the design files for the ship you want to have. And place (you might need to unzip) them in your "My Documents\My Games\GalCiv3\De

1,569 Replies 7,897,135 Views

And here is The Drengin Shredder. A medium mining vessel. Cannon armed to pulverise asteroids and space debris. Also work quite well at taking other things apart for their resources. Of course it has sufficient defenses in case those things shoot back. When we are going to have asteroid mining capabilities this bad boy is the one to do it. The links. <a href="http://www.mediafire.com/watch/7wj827qmdzp7tye/Dreng

1,569 Replies 7,897,135 Views

[quote who="Edladner" reply="13" id="3506563"] gotcha, gotta buy core ships at that point [/quote] Yep. If only ship templating would work properly. Might as well wish for design parameterisation or type placement*. Design parameterisation. The ability to specify the balance between the various (up-gradable) equipment classes. Example 10% engine, 20% shielding, 5% sensors, 5% life support, 50% beam weapons, 10% armour and the rest 0%. <p

33 Replies 153,293 Views

[quote who="The Sisko" reply="12" id="3506554"] Tried your method Thecw, but got no job. However, when I was messing with it I added a piece of equipment and the new save of the ship started to show up in the shipyard list and also in the design folder. I have no idea why it did this. [/quote] The adding of something marks the design as 'modified'. The designer only make a real save (to file in the Designs directory) if he think there has been a change. T

22 Replies 87,180 Views

[quote who="DARCA1213" reply="13" id="3506501"] I hate this, and not because it emphasizes population but its sorta boring confusing and meta compared to just building thing with the current standard. I don't think it is fun. [/quote] Again my purpose of this thread was the extension of the underlying XML structure, not the actual implementations of the given examples. I believe i use the word 'example' quite a few times in the original post and also in the later

15 Replies 30,742 Views

[quote who="Edladner" reply="11" id="3506517"] Thecw ok, I would not design ships myself that require those kind of events to transpire to activate them. I know what I need to build to get my ships released as I need them. That would be too iffy to count on. [/quote] Neither would i, nor should anyone rely on it, but the auto designer does update the standard (template) ships to make use of the higher mass cap. So if the situation arises in a game let the game us

33 Replies 153,293 Views

As advised in the Dev Stream (Friday, November 14th), i should yell for Alan, so here i go: Hey Alan, take a look and tell me what do you think of this proposal? Is something along these lines possible? I hope this was loud enough, i really don't like to yell.[e digicons]:blush:[/e]

15 Replies 30,742 Views

[quote who="allie-cat" reply="17" id="3506492"] I assumed we were just meant to be describing bugs on the forum? Where do you find the bug report feature? [/quote] You should post your bugs here: Support and submit a ticket as descripted in <a id="ctl00_ctl00__Cont

20 Replies 106,064 Views

Known problem: [Bug][Beta 0.50] Altarian and Dregin tech issues, reply #1 and [0.42-09/11] Iridium techs: no Marketing hover tips; rectangular options & rounded singletons, reply #2 It is only slightly annoying that it was already relayed to support beginning September in version 0.42 and apparently it slipped through into the later versions. Bu

2 Replies 3,797 Views

[quote who="trumpeter87" reply="8" id="3506477"] When I try saving it as a new design, no file is created... [/quote] trumpeter87 , I have had success with the following procedure (of my own devising,

22 Replies 87,180 Views