Astarogh

Astarogh

Joined Member # 4783218
2 Posts 3 Replies 129 Reputation

Hmm interesting that the mechanic is already in the bones to a certain degree. While I agree with the privateer for the sneak attacks, it was mostly how to offset the massive reduction of fog of war due to culture. I actually like that I can see what is in my zone of control, makes sense to me that a giant stellar empire would have at least rudimentary knowledge of what is happening in their back yard at all times. but was bummed that with that feature on se

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Now that we have visibility within territory I thought it would be good to add a stealth mechanic. Something like a stealthed ship can only be detected by sensors with a % check derived from level of stealth vs. level of sensor. this could make sensors more important and viable as well provide a new avenue to explore without generating bad will ala open borders. I was thinking the stealth module would be per ship until late game when you could build a stealthed fl

3 Replies 17,274 Views

I always thought it would be neat to be able to split research per planet with planets having to meet certain criteria to even contribute to certain specialized tech. Ie Farming based planets able to research agriculture based specials, or manufacturing focused planets able to gain some manufacturing specific. just an idea to help spread out the research a bit and you can steadily progress in a diversified manner. Also if you could re-position starbases albeit slo

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Playing on an excessive map I have now had two quick battles lock the game while the shot animation crosses what I'm assuming is the whole map. I'll attempt to get a screen cap / recording next time it happens. Currently playing on Patch 1.81. Nvidia video card if that helps.

4 Replies 7,346 Views