Archcreature

Archcreature

Joined Member # 4774502
21 Posts 48 Replies 2,430 Reputation

Hi Gauntled i was wondering if you coulde take a look at my more new looking ships and tell me if there are things you like or dislike in them and if they fit as a set. (now that crusade is getting closer i really need someones else opinion about my own shipstyle so i dont fall of the tracks for whatever i am designing. The ships i want you to look at: Melvania: Proerus: Merius: Ayeren: These are the 4 ships i wish

1,416 Replies 4,489,455 Views

a bit out of the topic. but brad are you aware of this ? to be honest there is a problem with the air, and that is when you use the stop button/icon and press it, you will end up with the air unit stopping in its tracks/stalling/standing still while in mid air and basicly firing at things almost as they were a ground unit. (this happend some patches ago during mid summer i think, and its really abuseable and annoying if you face a player that know of this

74 Replies 267,674 Views

Also Gauntled i have a small request coulde you look upon 3 of my most newer designs. Melvania, Proerus and my mostly newly design Merius. basicly make a small short reveiw about them. (also take an ingame look upon them) since i am trying to stick to balanced line for the designs, (also the older ship hasent undergone anychanges since most of my focues has been on making a good huge ship with a lot of trail and error alonge with lots of experimenting for hull shape.)

1,416 Replies 4,489,455 Views

i am i need of help, i am wondering how to sovle a problem with the (my custom self made parts) when the parts turns really weird out looking in the thumbnail. (also i added some parts to the custom part accroding to airmaster he thinks this is the cause) in the first picture it looks fine, however once thumnailed it becomes (that in the sec picture.) <a href="http://images.akamai.steamusercontent.com/ugc/267222929310367305/4B7A3023F8F066B4D64D55

1,416 Replies 4,489,455 Views

also the Avengers needs to stop firing against tier 2 and dreads with their primary weapon for tier 1, (due to the fact people can spam avengers in large numbers and beat the tier 2 counter units like maulers and Athena not to mention the dreads are cannon fodder for the massive dps each avenger have (one exsample is when i had an army of Avengers and the enemy dreadnaught spawn right in front of my army and dint even last one sec before it was destroyd by the avengers, it basicl

1 Replies 3,051 Views

Pshaw) Can you ask paul to add a an all eject button to the planets so we can very quickly get a defending fleet out of it instead of micro clicking one ship at the time) also auto rush/auto buy funtion woulde help for those that go for a more super eco build and got the cash to actually auto buy ships every turn. can you PLZZZZ ask him for me :) this Creature, likes those kind of stuff in galciv and its very helpfull in the game feature.

27 Replies 79,972 Views

i have a suggestion to the galciv 3 forum and that is ovelord races (what are they?) (simple put it, they are races that look upon other major races as trouble, uncivilised you may say from their perspectiv of things and are very very powerfull challenge to overcome) (what will they do in galciv3?) (they will act extremely hostile against anyone standing in their path for conquest and diplomacy dosent work on them.(due to communcations failing)</

13 Replies 12,191 Views

One question how many of you do actually watch the stardock streams ? i kind of see that there are many newcomers or people not watching the streams, and they tend to often give you the answers you are looking for. the dead planets are in fact in the game for a reason because they will be used as a dlc or expansion for new content (its just they havent gotten to that point yet) and in the next month there will be a new expansion, so its

19 Replies 83,022 Views

Thx Gauntled, for the review :) i now know how to change my design and tune them into somthing of great (thx for the insight) Next up will be a new huge for my fleet (i have the thoughts about how it will turn out and of course how to still make it a proper part of the fleet. look foward to it (its gonna be a project for me at least with many try and retry,s. :) ) also do you have a thought about making your own custom faction (not for the mod, but somthing a bit more

1,416 Replies 4,489,455 Views

I have an suggestion for the roadmap (to the devs) when it comes down to resources, anomaly, artifact, ship-graveyards and relics, basically everything that you can see on the map and then ( imagine) you can take two things like (objects) and put them together. Lets say A planet and a astroid, what will you get ? a planet that is cut in half but smaller and have some intresting descripton (renewing the game instead of saying 20% mo

0 Replies 3,853 Views

hi again Gauntled03: ( i wish to request a review on/of my new ships) Due to the fact i like to improve my designs in the future (basicly so i dont make to many mistakes and learn to improve them futher but be able to draw a line, of where i stand.) (Ship set Eluminum Oligearcy page 3 in the collection) plz tell me what you think about them, compare to the old ones. :) From a fellow ship designer. &

1,416 Replies 4,489,455 Views

i have an idea for the sensors, in the game, that coulde make it a bit more of a tactic in the fog of war. What if sensor coulde send out vision Waves, on the conditon they have to stay in one hex and not move. lets say commen ships With one sensor have smaller vison range and if specialised ship With a lot of sensors on it, the ship can stand still while they can send out vison Waves every 4 turn. (you coulde station Your ship in a hex an

4 Replies 8,189 Views

Frogboy, has a point there. Making a stable line is very important in a game (in any game) and thats why the wheel is gone. If you think about the different ways to play galciv3, what will the players look for, in that game ? (some like to explore and try different paths, but as soon someone finds a way to the best path and the fastest, then everybody will take that path, if they dont they will be left behind and their experience of the game will

135 Replies 748,430 Views

what uses will a stockpile planet have in galciv 3 ? Many uses if the need to have a backup planet that can support other planets through , internal trade ships, population support for Food, stockpiling of local Production and boosting output of a certain stat. (think of the planet, as a support carrier in a fleet, but changed to suit the planets.) (also how will you use them, well there are a lot of dead planets around orbit, so wh

1 Replies 5,329 Views

i think i have the same problem With steam, however everything Works fine except the Console command and the Wheel is still in the game despite it being 1.4 finale. also what do they mean specificly (Launce from install folder ?) does this mean i have to install steam again or are they refering to somthing else (a link or a description will help, also i am not a native English speaker, so its a bit harder to grasp the concept of it.) &nbs

3 Replies 7,355 Views

I am not talking about making money, maybe I was unclear. The wheel was the only way you could direct and adjust planet resource generation in any meaningful manner. (reply to 16) but not anymore. Also i am gonna give you an exsample how the Wheel is gonna work in the real world, by using Brad as an exsample. (sorry Brad i hope you dont feel offended, but i wanna give him a good exsample as possible. (if i

135 Replies 748,430 Views

Strumknecht: Have tried going eco? (in the actually game) Cause i have and i found the best way to make Money. (Your Capital planet + Raw Production and population, starbases spec in eco,) so what you are saying is very wrong. (the planet Wheel is not needed. what you need now that the wheel it is gone, is raw Production starbases (eco) population above 30 in the mid game to get good amount of BC Just from the Capital. (also rush the eco&nbs

135 Replies 748,430 Views

Brad, The wheel is still alive, in my Version of the game (the 1.4 opt-in final) also the console is disabled and dosent work in any way. And the Assault fighter module bug, has come back to life, from the beta Version (0.70-0.90) I am in need of great help at the moment, is there any thing i can do. (here is what i have tried to do) Install the game again (dint work) (verify the content on steam and

135 Replies 748,430 Views

i have a post where the idea is to use diplomats and spies to create perhaps, a really good diplomacy systems, thats why do Your self a favor and just read it. Note it also is long but a very clever concept: (you will love it!! i can guarantee you that) here is the link https://forums.galciv3.com/472507/page/1/#3595955 If the theory/idea, can work in galciv

15 Replies 28,641 Views