outlawcarlcjm

outlawcarlcjm

Joined Member # 4754901
1 Posts 1 Replies 94 Reputation

Couldn't agree more with whats beaning said, playing in my game carriers just one up everything, not that they shouldn't be good but there the only thing to build, and yeah large ship targeting is a key problem with that. It could be fixed with making a module that allows a ship to target more than one thing for each of them you have on, so you could in effect have AA ships. Also ill just mention it here, there should be a way ships can retreat....

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Just an error i noticed and some feed back. When i research radioactive colonization, it stops me beaning able to colonize anywhere. Details like how many ships carriers hold do not show up anywhere in the UI, AI also doesn't seem to use them as of yet. Also am on the biggest map with stars, planets and cognizable planets set all the way up, and cognizable bplanets are i would say uncommon, could do with when you got that set to high u get more than

1 Replies 5,469 Views