EvilMongoose

EvilMongoose

Joined Member # 473476
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The changing layout with buttons and stuff was due to my alignment changing to good. Disregard my post (#154) but what are all the errors doing in the debug.err? ~SDC~

684 Replies 29,551 Views

I haven't had too many crashes but I've had the buttons and screen go to a different look. The buttons go to a blue white opaque look and hurts the eyes. If I save the game, quit and reload it still is there but if I load a previous save while the buttons are all screwed it fixes itself. I have to load a previous save and continue from there. It has happened about 3 times thus far. The debug.err shows the following from just a simple load and quit. It seems to fail and finding a pa

684 Replies 29,551 Views

On the Domestic Policy screen, sub menu military, I would like to be able to make all planets making "nothing" to "constructor" and vice versa. It works for everything else but "constructor". Not sure why but that would be usefull. ~SDC~

689 Replies 29,744 Views

Ok, here is the event (with its typos): Most of Semele I is already populated by a vast stone-age life form. In fact, only the polar ice caps are not already used. There are too many to just put them in reservations. What are your orders? 1) Then I guess we'll be stuck using the polar ice caps as our base. They were here first. (-11% Productivity bonus) 2) If we don't utilize this world, someone will. Do you think they will care about them? We'll move them all to t

1 Replies 120 Views

If I have, lets say, 6 planets not building any military and would like all these planets to build a 'battle cruiser' then I would use the governor to switch all planets building 'nothing' to building 'battle cruiser' correct? Well, this doesn't work. It works if I switch planets building something but not the planets that are building nothing. I'm using the Global Military Swap in the Domestic Policy screen. Has anyone noticed this? ~SDC~

4 Replies 296 Views

Ahhh... now I understand Governors. Once you set a build queue for a particular governor then all planets having that particular governor will have that build queue. You're right mlepinski this is not like MOO2. You could make a governor for newly acquired planets (conquered/colony) and a seperate one for normal producing planets. Not sure if doing that is useful because you have to go back and switch the governor and that could get time consuming on a huge galaxy but useful nonetheless.

24 Replies 1,679 Views

This is the same as OS/2's version (I think). I was wondering if the governor would build things for you later in the game without putting things in the queue. Apparently not. I didn't mind it in OS/2's version so no worries. MOO2 is the same but with a smaller queue.

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I don't want to have the governor to ignore the build queue. I wanted the build queue to have priority over the governor. I like to micromanage my planets to a point but if you play a huge galaxy then later in the game you would like to have a governor take over the newly created/conquered planets. The build queue is large enough to pick the necessary things to really get the planet going. LOL!! MOO and MOO2 were good but MOO3 is a joke right now.

24 Replies 1,679 Views