Sorry. But no mods, Apart from making more buildings destroyable. ( Improvement defs.xml. ) Which could be out of date as i think i edited it before intrigue. Which i had totally forgotten about, and could be the reason for the income and the game bugging out. If you are right and i suspect you are. Thanks. now i can enjoy the game again.
altak
Sorry Altak was away the weekend. My game version is 3.04 and i don't see an option to update. Early research is nothing unusual. Techs for ship movement like Artificial Gravity '/ Interstellar Travel and Orbital Manu for small hulls. // Colonial settlements and then Xeno experimentation for research buildings. // Militarisation / weapons Systems / and universal translator up to Interstellar Monarchy for GOV. And Interstellar Tourism. Either
Just start buying opposition star bases and colonies.
They will always sell, Just that it is cheaper the better your relations. I guess i should stress that the Missionary Centre is a major factor in this. I saw one planet with just a port, with an income of 15000 jump to 45000 when i rush built the MC. I hope they nerf it soon, it just makes the game boringly easy.
@Lycan371 I hadn't previously remotely appreciated the power of the the port of call but was intrigued by the initial post and tried the Yor at Genius on a huge ,map with nine random opponents. Although I only managed to colonise three more planets, one was a precursor research world and using it for research and Iconia for production generated more than enough of both and about +450 gold a turn with
Yep i forgot that one. I research/trade for Diplo techs. And don't share them as in re trade. One other thing i do is totally ignore farming/farms/food/cities with a proposed income of over 100k even over 200k per turn before turn 100, if you buy planets as soon as you can afford them them rush P.O.C. and Missionary on them, you will be rush buying everything and have no need for big production. Plus low pop helps keep moral in check. <
Well that was a waste of time. So no help i guess. <span style="font-size: 10.0pt; font-family: 'Verdana',sans-serif; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New
Don't get me wrong. I'm no expert like the Admiral and if he wishes to correct or contradict any or all of what i say. He is more than welcome to do so. Before intrigue i could play at max Genius level . After the initial stages i focus on tourism and some gov to facilitate rapid expansion when i start buying planets. Plus some moral boosting techs ( But once you can just buy everything moral isn't such an issue ), other than that i mostly trade/buy techs
Hi Rap. Glad the night-shift got to answer you. loool. Have run into the income in reverse problem again. Have submitted a ticket. Hope they can help. Had started destroying ports on my smaller planets to keep income down, but it didn't help. I was nowhere near the financial cap this time either in income or money in bank. As i had just bought 10 - 12 planets in the last few turns. <img src="https://cdn.stardock.us/forums/46/76/4676458/def2
Incredible/Gigantic/V 15
Thank you Nilfiry. What would i do without you, lol. Synthetic. No moral issues. No food required. 100% tax at all times. so OP.
https://drive.google.com/file/d/1HW2KMQoeS9d7XIIiHLyh3iblmUmY3Uj5/view?usp=sharing So. How do i put a screenie here.
So in other words. I cant play this game unless i deliberately avoid making excess money. Which with the way the port of call works combined with the missionary centre is so easy to do. Playing on Incredible With a standard race (not an op custom race) I can have 200k plus income per turn well before turn 100. At which stage i can just buy opposition Colonies n star-bases every turn. Intrigue has made this game so easy (Bugs And Commonwealth excluded) Espec
That sounds fine. And i am aware of that. So i should stay at the cap and not get more. That doesn't explain the game reporting my x amount profit as a actual loss. So that, from that point on my income is x amount in the negative. Which in my case instead of having 2.3mil in profit every turn, The game says i am losing 2.3 mil. per turn. Obviously something is getting screwed up when i reach the cap as this is happening repe
It appears that if i let my Wealth sit at 1m. for a couple of turns without spending The game gets confused and starts reading income as a deficit. From this. https://drive.google.com/file/d/13ZQKwGQrCx_diVvpykvJg4LVWy9FmUUo/view?usp=sharing To this. In one turn. https://drive.google.com/file/d/1sW3GmLTdU1ewKeoHIVlyW8saQxIfaPZD/view?usp=sharing
If the game is only playable with mods. Then this game is sadly broken.
Was there a solution to this. I have the same problem.
Suddenly the game is miscalculating my income. I am losing X amount every turn when it should be profit. Also from my race covering near half of the Balance of power bar i have gone to near bottom. As this in not the first time this has happened maybe i am missing something major. But i cant imagine what.