Hi all, I just got Gal Civ 3 during the Steam sale. I know this is probably a silly question, but I noticed that the first scout ship that you start out with has an extra ship range module and that it is impossible for me to actually build the same ship in my shipyard. Is this intentional or am I missing something? Thanks
vbidez
Once I establish a trade route, can I voluntarily end it?
Ah, ok, thank you. I thought the +30 Diplomacy that I was seeing was because of the Super Diplomat ability. Thank you for clearing that up for me.
Hello, I tried starting a new game, and I unchecked the box next to Super Abilities in the setup screen, but when I selected Terran and moved forward it still showed the "Super Diplomats" ability and the +30 Diplomacy bonus was still there. I started the game just to double check and when I checked in the game it still showed the +30 Diplomacy bonus. Why is the super ability still there if I unchecked the box to disable them? How do I turn off super abilities?
Got ya. Thanks.
Hi, I'm fairly new to the game. I made 4 Scout ships and set them all to "autoexplore". I've noticed that they all seem to clump together and follow each-other around instead of spreading out. Obviously I would prefer that they all spread out and go in different directions. Is this just a random chance thing or is this a behavior that other people have noticed with "autoexplore"? Thanks