As for the no fly zone, I think you misunderstand me. In GC2, you can only see something if you get a ship close enough. If you restrict that space, they can't fly a ship in and see what's there.
nerdymidgetkid
Yeah. Another thing for a no-fly zone could be an area that you don't want people to get teir sensors on--for example, a military buildup or a terror star under construction, so you're not just restricting your whole territory--just a sector or something. Also, the whole thing with war shouldn't be so absolute. Say somebody flies into my restricted territory and I open fire upon them. That's different to if I used a terror star on one of their systems--t
These are all really great ideas! I especially like the idea of placing a flag to establish a "no fly zone" if you will. It would allow you to much better understand AI intentions--if they went into a restricted area you know they're probably not being friendly. It would also open up opportunities for awesome diplomatic crisis's. And on that note, I'd also like some more diplomatic options in that area. Say, for example, somebody violates a restricted zone,
Good point--I agree, diplomacy was one of my favourite things about GCII because it was so in depth. Still, more options would definitely help. Maybe some tools for war co-ordination with allies, like being able to get a conference with all the guys on one side of a war and say "this fleet will attack station X" and that sort of thing. At the very least, I'd like to have the ability to just mark a target.
I'm not a founder, so I didn't know any of this stuff. Anyway, from what you've said, I now have higher hopes.
Just found out about this game today, and I am incredibly exited! This is something I posted a while back in the Galactic Civ 2 forums. Of course, at the time a third game was only a remote possibility for me, but now I'm re-posting it so that it's at least in the right place on the chance some of this might be useful. Ok, I really do love this game. I got it a long time ago and have played it on and off, but there have been a few, ever present