I think i know the reason Pre-Optimization vertex count = 194802 FAILED VERTEX CHECKSUM FAILED VERTEX CHECKSUM FAILED VERTEX CHECKSUM Post-Optimization vertex count = 108608 model is too big???
chuister84
[quote who="rjhughes67" reply="20" id="3521239"] Go to this LINK , to the bottom of the page and upload what you have to my Mediafire account and I will take a look it, if you want. [/quote] I upload max2014 and max2011 files to you. thanks
[quote who="myfist0" reply="21" id="3521272"] has anyone even used XSI 2014 to convert? best thing is to use the tool everyone uses, the free XSI mod tool 7.5, save the scene as .exp and upload that for people to look at. Its on modDB [/quote] I tried but failed. and i also watched your tutorial. I found there is no SOASE preset choice when i want to export model to .obj file. And haven't got that obj scripts in XSI 7.5.
I scaled it to 1519, and just left 3 points. But still got a dump.........why~~~~~~~~~~~~~~~~~~~~~~~~ TXT MeshData maxDiffuseMipLevel 0 hasValidTangents TRUE BoundingRadius 1519.090820 MaxBoundingExtents [ 513.262268 261.044800 1515.264771 ] MinBoundingExtents [ -513.866455 -250.178925 -829.338013 ] NumMaterials 2 Material DiffuseTextureFileName "" SelfIlluminationTextureFileName "" NormalTextureFi
Does it work if i change scale in 3DMAX?
[quote who="GoaFan77" reply="1" id="3519809"] I think you have to add the meshpoints in XSI. Also did you add at least some basic points like Center, Aura and Above? [/quote] I opened the Titan file and found there is no Above Center and Aura mesh points inside... Does that mean they don't need those mesh points?
Thanks for all your help~~~~~ [e digicons]:D[/e] Can you teach me how to do it? Or you can give me a tutorial video to watch.
I think that is not the problem. 2years ago, i imported a 50MB model into diplomacy. but now the new plugins in Rebellion is different. https://forums.sinsofasolarempire.com/176051/page/7/#2788942 Point setup: Instead of dummy objects the script now uses bones. Create the bones with the correct orientation and place them where you want. Name
i deleted all the points, just left AURA, ABOVE, CENTER. still crash again
All these points are from titan TEC-REBEL...except exhaust
i need to watch your video. can you attach a link please? [e digicons]:grin:[/e]
And i also have a question about the direction of meshpoints. In rebellion. it uses an Y-up system or Z-up system??? i used two different plugins (SINSTxtTools.ms and SinsOfASolarEmpire_Rebellion.ms )to import the model from game and found they are different.
yes i did. and i also transfer the .mesh file to txt mesh. Here is the meshpoints part: TXT MeshData maxDiffuseMipLevel 0 hasValidTangents TRUE BoundingRadius 533783.437500 MaxBoundingExtents [ 58271.410156 126035.734375 530386.375000 ] MinBoundingExtents [ -140365.000000 -47454.328125 -23637.484375 ] NumMaterials 1 Material DiffuseTextureFileName "Titan_TechRebel-cl.dds" SelfIlluminationTextureFile
Hi Everyone, I tried to import a macross model into rebellion in last two weeks. I used all methods i have, watched almost all tutorial on official website and videos. But still got nothing, always get an error when i was loading the save game or operate the game. first method i am using Autodesk 3ds max 2012 64bit and 2014 64bit to finish the meshpoints and export it. "no bones added as points " this error happens all the time after export 100%. the plug
its about 209000 polygons~~~i have to use XSI? can XSI transfer .max to .mesh
that sdf-1 file is about 50mb. which one i should download? i am using 3D MAX 2012 and wanna transfer .max into .mesh i tried 3d maxtool 2.0a, but there was an error when i export mesh, then i choose maxtool 1.1 is there another way to export to .mesh file?
hey, everyone, i just want to import macross SDF-1 into diplomacy. i got the .3ds file, set everythings as usual, and export it into .mesh file. It is 7 hours now, only finished 10%. The file is 52mb. so how to deal with this problem. im using 3d max 2012 64bit, 3ds maxtool 1.1 (download here) m