VoxVeritias

VoxVeritias

Joined Member # 4650158
0 Posts 0 Replies 522 Reputation

You are in the minority, then. I've finished maybe 10% of my 4v4 or 5v5 games without experiencing a desync. Others I've played with have experienced the same thing. If they want checksum/savegame information to diagnose the problem, then they should author a tool to upload it. For such a fatal flaw, to rely on individual players EMAILING you data is laughable.

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It's happening for me every time I play a game with more than 6 players. (100% of the time). I completely agree with zifnab - saying that more dump files are needed to diagnose is not acceptable. This issue is easily reproducible. I see there is still no response from anyone at Stardock. I'm coming to believe that the first poster was right - that there is a flaw in the MP system at the basic level, and that they plan to launch Rebellion without

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I've been playing the Rebellion beta for about two months now, after seeing it advertised on Steam. My first impressions are that it's an excellent concept, with a very rich and interesting unit set and a firm grasp of RTS fundamentals. It's so good, that I don't think I'm over-reaching when I say it could be a major breakout hit - not just with the geeky RTS crowd (of which I am a part) - but with mainstream gamers. So, why has it taken someone like me

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