emil3

emil3

Joined Member # 4627760
1 Posts 2 Replies 6,399 Reputation

Well make it an option? I think its insanely annoying and unrealistic :/, civ 4 allowed it, among other 4x'ses :), in a game that makes such a big deal out of specializations of planets, you should be allowed to produce multiple stuff per turn :). Also why can't you build the higest level of a building first any longere? I miss that from galc civ 2, and why are all prod and resarch building percentage based instead of a flat bonus? But hey, overflow is nice :)&nb

52 Replies 66,775 Views

First great game, but there is one thing that bugs me very much, and that is that, if i have let say 400 production and quoe 20 building upgrades up, it will take 20 turns despite having more than enough to logicaly finish multiple buildings, it makes no sense at all, and punishes races with few planets, as it lends to a playstyle of having more sucky planets instead of few amazing planets, which you can do in civ and many other games. Thanks for you time :).

52 Replies 66,775 Views