This happened to me multiple times on a Ludicrous game that I have recently finished. The AI conquered one of my planets so I ended up with an Orphaned Shipyard which prompts you to do something before you end the turn. I opened the shipyard screen and confirmed that "I am OK with 0 sponsors on this shipyard" then at first the prompt went away but it comes back again before the end of the turn and it does not go away anymore. The only way I found to continue the game was to decommission the o
XorceR
[quote who="Rhonin_the_wizard" reply="3" id="3817838"] It can be avoided by staying zoomed-in on a tile without any ships. [/quote] I've tried this now once but it still gets stuck on my PC.
Hi Rhonin, Thanks for your prompt attention to this issue. Originally I did all sorts of different things with the ships that had move points left, some of them Sentry, others just Pass, others move somewhere. But now when I loaded it I just do Pass on all ships and I can reliably reproduce it getting stuck again on the first try. I was able to get it unstuck originally by declaring war on the Snathi Revenge before hitting the Turn button. Are there some debug logs I c
I'm playing a game with the Altarians on an Immense galaxy against 17 opponents on the latest 4.2 version. Everything went fine until Turn 141 but then when I go to the next turn it gets stuck while processing the turn for Snathi Revenge. I even left it there for a few hours and it was still stuck on Snathi Revenge. So the AI triggered some kind of infinite loop condition I guess (I'm a programmer) At first, I tried reloading and trying again but it did the same thing. Then I reloaded
Is it just me or the AI is completely unreasonable when trading even if I have a decent diplomacy level? Playing on the Genius level, is it because of that? But it's so bad that I'm tempted to just turn off tech trading altogether which is a shame. It seems really hard to work out any kind of trade that is decent, I have to pay through the nose for anything I want. What is your experience with this part of the game? (Edit: I know that at some poi
Same problem with the Preparedness Center. It says it generates 1 Pragmatic Ideology point every 5 turns (0.2/turn), but it only gives 0.1/turn.
This improvement's text says that it generates a Benevolent ideology point every 2 turns, so that means 0.5 per turn. Yet it only gives 0.1 per turn.