I haven't seen any signs that GalCiv is particularly hard on a graphics card. I run a pretty graphics intensive custom shipset with heavily animated ship models. I use Insane maps with dozens of opponents and plenty of planets. There is some commitment going on with the central processor that sometimes interferes with incoming simultaneous video streaming, but that is definitely a system scheduling conflict with my browser and not graphics driven. There is obviously no
erischild
I will point out that Horemvore did this for me and my over-animated ship designs. I had tried to do all the xml files and failed miserably. I now have a shipset that actually works and I should be able to maintain as my designs evolve. There are these unique little ships everywhere, whirling, spinning, and darting about on the map and in the battle viewer. This is fantastic! I owe Horemvore a big thanks for this. Anyone who has fought the ship set process, or been daunted from even try
In many hours of MP play, I have seen no sign of anything that is affected by the relative diplomacy scores between two players. I can try bringing up my scores during my next session, but I don't expect my opponent to know, really. ;) Using an unlikeable race can be a good strategy in MP unless you are in a crowded map with lots of AI acting as a buffer between the two of you. In my case, it is obvious I am unlikeable because they very often declare war o
In GC2, it was an option you could enable.
[quote who="ForesterSOF" reply="3" id="3654790"] I will look at doing that. For me it would be to make a shipset of spheres. [/quote] I am currently working on a shipset of atomic models. So far, I have Hydrogen, which is the easiest. :) I am working my way up to Carbon, which will be challenging. ;) I am faking it with the spherical type parts I have found, but a true plain sphere would be a handy thing to have for some of my abstract ships a
Diplomacy feels like some creature that is still mostly skeleton waiting to be fleshed out. There is structure there on which to hang muscle and finesse, but they haven't really been implemented yet. Interesting things are promised and no one knows what it will finally look like, but the general mood in the monstrous delivery room is hopeful. I try not to pace while waiting, myself.
Congrats on the family. Low level engine work is a noble and necessary thing. Don't let anyone tell you different.
I tried to cash my sanity check and it bounced!
I use a custom race with likability penalties, do no diplomacy, and leave myself militarily weak, like zero warships except from anomalies. All bad habits. I consider the early attacks to be mostly my fault. ;)
Nice! [quote quoting="post"] Ship designer Spacebar Hotkey to toggle the visual display of anchor points on and off. [/quote] I had redefined the space bar in the ship designer as an easier "delete" button since I always misplace things. I will have to be careful about things. ;)
Wow, would have appreciated a little more warning for those not living on Twitter. Watching replay.
If espionage is a deal breaker, wait for the expansion. Otherwise, if you were used to the development cycle inherent in GC2, that is what is happening to GC3. Features will be added as updates and DLC's for the full cycle of the game, several years. AI development is an ongoing WIP and will be, possibly ad nauseum if I know Frogboy. I am not having any bugs with SP, and I have tried some extreme situations. MP is still an occasional struggle, but it is already much be
[quote who="Mystikmind" reply="4" id="3653504"] I get both problems actually! I will get bored and quit because i am too powerful, or i will quit because the enemy is too powerful. I am yet to encounter a game that is even slightly balanced in challenge, this is the biggest problem with the game in my opinion. [/quote] I am in this category. My rule of thumb is: if I live to turn 150, they a
This is something I would appreciate a warning about. I get a "Do you really want to declare war?" warning when I am doing something I may not have intended to do. It would be helpful to be asked, "This faction is considered Venerable and all other factions will declare war on you if you do this. Do you really really REALLY want to do this?" Especially on a crowded Insane map. :O
If you have a long build cue, covering more than one screen, and you have the dexterity, you can click and drag an item, then use a second finger to rotate the scroll wheel to move through and scroll through the list. When you are at the point you want, drop the item. You can get an item from the bottom of the cue to the top of the cue in one smooth combination of movements. I swap use of the mouse between both hands to give my aching wrists a break, and this trick works muc
[quote who="AChallenge" reply="2" id="3653193"] Quoting Mystikmind, reply 1 Well the ships defending the starbase always fight their own battle when attacked. Only if the defending ships are defeated, will the starbase get involved. Its effectively a 'separate' engagement. A
[quote who="TheHordesman" reply="18" id="3652149"] Editing Steam factions is easy. Copy the faction, edit the copy and delete the original. The race menu screen will flicker after deleting which indicates it is gone and so is the subscription to it. All added content (race images, etc) will remain until you remove these manually. [/quote] My question was not about method, but what aspects of the factions were changed in what ways.
I don't see any reason to change this. It isn't really one ship per starbase. A starbase can give more than copy of a resource. A ship can take more than one copy of a resource. It is based on modules and components. There also the occasional bonuses. On a generous map, I can build up quite a stash of resources for ship use or trade or just gloating like Ebenezer Scrooge. I don't have enough to put a Durantium Refinery on 100 planets and also augment
[quote who="General Pants" reply="15" id="3652122"] I have still put in almost every waking moment (sad, I know) into editing Steam factions so they can be used. [/quote] What do you do when you edit Steam factions? This sounds like a totally worthwhile project.
[quote quoting="post"] Now I figured out why, so many starbases are being build. In two there were a lot of planets to colonise on immense with ten players. In three the unmodded insane has only 600 planets with 100 races, but do to hardware restrictions it's more like 40. If you can't build colony ships then you misaswell build constructors. [/quote] This can only be true if you insist on doing maximum races. Just because you can do it doesn't mean it is a
[quote who="Mystikmind" reply="2" id="3651893"] Don't forget, you also have to wear a pair of blue suede shoes, and sit at an angle of exactly 48 degrees to your screen and sing cum bi ya..... Does anyone actually use this useless constructor calling feature at all???? [/quote] Hyperbole aside, yes I use the feature copiously. I use upgrade constructors with 2 modules and one of the latest engine. For relics and resources, I use search
Duueling Screenshots! 24 opponents on an Insane map. I can't explain the difference. I suggest submitting a ticket to Stardock and see if they have any clues.
Current game, turn 200, about to go out with a tech victory. Insane map, 24 opponents, about 20-30 planets each until I started conquering and absorbing my nearest neighbor. So, it should be a busy enough example. GalCiv takes up 5.8 Gig out of the total 8.3 used. I have 32 Gig total, but GalCiv doesn't seem to be grabbing any particularly large chunk of it. Late game lag in ship movement and turn processing is very noticeable, but not completely terrible, although
[quote who="Seilore" reply="3" id="3651574"] Quoting admiralWillyWilber, reply 2 Only the elite founders. Make fun of us now that we paid $100 up front [e digicons]:)[/e] [/quote] Your shiny little founder's medallion isn't really all that shiny. I
If you can't build the hull you salvaged, your shipyards don't know how to upgrade one either. Neither do the invisible ship upgrade barges that upgrade your ship out in space for you. You are just going to have to face it and teach them the new hull tech. It's a pain, but what's a poor Galactic conqueror gonna do?