Elemental Extractor-P Increases the Wealth of a single colony and boost the Wealth of all colonies. Should read Increases the Wealth of a single colony and boosts the Wealth of all colonies.
erischild
My shipset was coded up for me, but from what I understand you need an objgfxcfg file for that ship in your game files /Designs/Startup folder. And it needs to be inserted into the compressed objgfxcfg folder in there as well. It may be that it only needs to be in the compressed folder. This makes it actually a mod to code and not just a mod directory entry. So you have to be ready to put it back after each update or reinstall. Kind of a pain, but worth it for
Does this mean we can look forward to animated leader videos? That would be exciting.
1 + 2: I agree. Both the Pirate planet and the Dread Lords need serious buffs. They should also get bonuses for difficulties above Normal. 3: Diplomatically, this sounds like a great option. I can't see them sharing tech trees, though. That is counter to how tech trading works in general. Advantages for trading non-faction-dependent techs would be appropriate. Attacking any one member of the Alliance gets them all at war with you. &n
On the Steam forums, Draginol said they would be looking into such an option. No idea what or when that means.
As far as I knew, you could never reassign an asteroid mine, it always went to the closest planet. If it did something different before, that would be a surprise for me.
I have always known I would have to do something with the letters and numbers in the Ship Designer. I just didn't know what it was. Then this happened. In homage to Stephen King: the Redrum. And what would your ship captains do if this thing came gliding up from the depths of the darkness? It is actually a Huge category hull, and could be something to fear if you equip it right. As always, my ships are up on the Steam Workshop. Just search for
Thalan tech tree, Warfare section Planetary Defense Dome Sector Defense Grid Boost the attack and defense of all near bay ships should be Boost the attack and defense of all nearby ships Orbital Defense Platform Defense Network Boost the attack and defense of all near bay ships should be Boost the attack and defense of all nearby ships
Not going to say anything about the Admiral and a statement that admitted to being speculation. However, after several thousand hours of gameplay and tracking the rules changes, I am pretty sure I have this particular detail correct, Hopefully, someone will come by and confirm or deny my explanation. It wouldn't be the first time I have gotten something wrong. It wouldn't even be the first time I have been wrong today.
Here is a link to their official support page and the section on reporting.
You cannot leave your planet entirely idle. If you have no more improvements to build or upgrade, you will have to select one of the planet projects. At that moment, any built up unused production will be discarded. My advice is "Don't do that!" :) This is the one case I know of where you can actually lose production, otherwise, it always rolls over. Even if the last thing you build is a shipyard and you then go for Military Subsidies, you will lose tha
[quote who="Philocthetes" reply="2" id="3662162"] Quoting neilkaz, reply 1 ...I conquered Torian worlds and took this tech... You "took" a tech via conquest? How? I've played several hundred hours across most versions of GC3, taken many, many worlds, and never got (notice of?) a tech
In my current SP game I was just noticing that they have gotten better at claiming resources. They seem to be actively seeking out and claiming sites where there are 3 or more resources clumped together. It may be an illusion based on some opportunistic behavior, but it has been quite effective. Grabbing good resource locations used to be one of my reliable tricks for having range extending starbases. Now I find myself taking second or third best places by the time I g
[quote who="Badbonez" reply="90" id="3661967"] Quoting Seilore, reply 76 1.9+ patch feedback (bug) One can not cancel projects once in the queue. (example research project) <br /
If you and your Steam client are online, you already have it! If you start up the game and get the new launcher, that will confirm the update.
[quote who="builder680" reply="46" id="3661701"] Do you truly enjoy [/quote] As you first point out, I may indeed be entirely wrong in everything I say. It happens. However.... Once you reach this kind of ad hominem you are no longer trying to communicate and I quit talking to you. I will gladly let you enjoy whatever you want in the game and in life. That will lead you to your opinions and conclusions. Fortunately for me, I don
It has nothing to do with poor AI. As has been shown in this discussion, the humans do it whether the AI players do it or not. We become obsessive pattern makers. In American football, if you have enough people to tackle another player and drag them to the ground, that is good. If you then send in more of your players, that is called "piling on" and is considered poor form and totally unnecessary. Building tons of starbases when the AI is not doing so is a for
I agree with the OP. It would be a big help. On a related note, I also want the TURN button to move all automated ships and stop if any have leftover movement. Then I would have a chance to decide what to do with that movement, including attack if I am close enough. Once all that was accounted for, I would get the TURN button a second time and it would cycle turns. This would probably not work out in MP, but it would vastly improve my SP experience by reducing
[quote who="ShuShu62" reply="42" id="3661684"] Sooooo, why is this even a conversation again? I'm confused. [/quote] Because if I feel "compelled" to do something in a game, it is someone else's fault, not mine. My personal compulsions are always reasonable gameplay. They should be supported or addressed by the devs. Other people's compulsions are nonsensical and unreasonable and shouldn't be supported, ev
What you seem to think of as an imbalance between how things play on large and small maps does not seem that way to me. Different sizes should perform differently, drastically differently. The same is true for other settings and combinations of settings. In this case, imbalance is a plus because it provides variation in game experience. It seems to me that they could not be so successful at creating different types of gameplay with different settings if it were not deliber
[quote who="Avatar137" reply="1" id="3661444"] one of our other forum members here [/quote] I have been cited without mentioning my name. I am anonymously famous! :) Anyway, I hope the work around works out for you.
No updates reported by Steam, and GalCiv goes straight to the launcher.
I don't claim to know all the winning strategies, but I spam shipyards to build colonizers and then later make a constant slow stream of upgrade constructors with the low producing shipyards and warships with the big shipyards, but every planet is connected to a local shipyard. Nobody gets to claim conscientious objector and avoid the war effort. Some people seem to think this detracts from building up your planets, but I have not found it to be an issue in my games so far.</p
[quote who="Frogboy" reply="23" id="3661236"] Re Admin system: IF I can do it myself, then yes. It's the UI that's the problem. I have no idea how to modify the screens and we're a little short-handed right now (Christmas and illnesses). [/quote] Don't let anyone but yourself rush you. Us forum folk can wait. Take the time to do it right and avoid the stress of yet another patch for a patch. Holida
Personally, I think you should make a formal official company policy that the Insane map size is not supported. Any support ticket or forum post concerning any factor or issue involving an Insane map will be ignored, forever. People can have whatever fun they want on any "reasonable" map size. After that, they are on their own. :) Given that I am often one of those Insane people, I should make that "we" are on "our" own. ;) I am really doubtful of m