Well, adding the techs to the MasterTechs file worked great. I used the standard generic info, and that's all it showed, so I'm sure editing it there would make it display whatever. One odd thing maybe you can help with. So I made staircases starting at 100hp. The standard Starbase reinforcement adds 50hp. In the game, it would go from 50 to 100. It does make the starbase go to 150hp, BUT it still only has 100hp, and it takes several turns for it to regenerate to get to 150. When I made the n
mountain_trekker
Ok, so here is an example. I believe that this is Starbase Reinforcement as it is "option 1" of Reinforcement Optimization. In the english translation file, I'm guessing I would find that MasterReinforcementOptimization1_Name converts to the actual English Starbase Reinforcement. Am I understanding this correctly? So if I want to create additional starbase techs, I need to create some "generic texts" in here, and then also enter th
That makes a lot of sense with the languages. Thank you. Yes. I turned on advanced file search too in order to scan the files themselves for keywords. Really, it came down to the fact I was just looking in the wrong place. Is it true that instead of copying a file such as ImprovementsDef.xml, you can just create a generic file called MyMods.xml, for example, then add only the mods you want? For example, this file would copy the train legions section only with the Durantium chang
Aha! Thank you! When you click on the Steam "gear" you can then ask to see local files, but it doesn't take you to the DLC. That clears up a LOT. I got so excited that I didn't finish reading the rest of your post yet. :)
Yes, sorry, I should have been specific about that. Crusade, yes. Retribution, no. Searching for "train" "legion" or "trainlegion" generates no hits in the ImprovementsDef.xml. Isn't that odd? Another odd one. Military Academy is spelled Acadamy, but it is correct in the game. How is that possible? There is no such file such as MasterTechDefs or master anything. There is only TechDefs and TechSpecializationDefs. Another interesting one, which is why I wonder what the "order" of xml load
Hi, everyone. I'm starting to try some basic modding, but still having some trouble. I did finally figure out the absolute basics. For example, I modified all the starbase mods having to do with missiles to use anti-matter instead of elerium. There are two others that I'd like to do, well actually 3. 1) I want to change the legion training to be less Durantium. I can't find anything in any file dealing with that. Does anyone know what file it is in and what it is labeled as? 2