Woot ok found it .... GalCiv3MapDefs the low this number is the lower the amount of dead planets i seem to get.
leiela1
I would have thought rather than removing the deadzones setting them to DeadZone 0 0 Would have had the same effect? surely that says add '0 planets' to the dead zone? Edit ---- I did try changing the dead zones etc. I removed those rings and the game wouldn't load. So i put them back and changed them t
I know they have recently made some changes to the XML's to accommodate the newer content, im having trouble getting the balance right in my new galaxy's and the changes i used to make no longer seem to have the same affect. The things i'm trying to alter. 1) The number of dead planets, i'd like to reduce these but changing the Starsystemdefs - Dead Zone seems to have little effect. </l
Hi all, Ok I am loving GalCiv3 so far but im very confused, if im honest im not finding the game especially transparent when it comes to letting me know what the heck is going on with my planets or what the best strat is. Im a long time gamer of GalCiv2 and im guessing loads of the theories are the same. So some questions....all kinda related to pop/planet specialisation. 1) What is the direct effect of Population :- in GalCiv2 your