I also disabled pirates. the idea was good but its like they are in some strange limbo where they dont really serve a purpose but they are still there. Id like to see them have a better role in the game. Pirates tend to go after soft targets. So i would make raid under defended planets, trade routes, constructors, colony ships and give them the ability to steal tech( chance) when raiding soft targets. Each of these targets would have a credit value and the credits coul
anotherone773
One of my favorite things about stardock games are how easy they are to mod. That is by far the best idea any gaming company has ever had to put into a game.I mod the game to suit my playstyle. The first thing on the list is improvements as i dont like a slow game. I would never use any of the "special resource" buildings in their original form. However, modded, my special resource buildings give a large bonus to adjacent buildings of the proper type. Unfortunately i still do no
Recently i have been experiencing crashes loading from save. The load screen will come up and load for a few seconds then crash to desktop. Ive modded the game so the map has a lot more stuff in it and i thought maybe my pc just couldnt handle the load. So i went from the largest map to second biggest and cut my major AI players from all to 3. Again it crashed on load from save. What i noticed was that it crashes after i complete all research( modded so i can comp