I can do Buffs, regrettably. Working on the Ability_Narn_Thenta_Makur right now. Tonight, I'll finish it and Ability_Narn_Kana_Rituk for the PlanetModule_Narn_Thenta_Makur (formerly TechOrbitalCannon) or whatever we decide to call it. Instead of a cannon shell, a ship is sent to a planet via a cannon shot, unleashing 'terrorists' of several sorts, disabling ships (Narnminedetonate1 also) and stealing production for a good while. It also doubl
RodneyJenkins
Sorry to hear this, hope you get better soon. I'll be adding items Monday/Tuesday. Having to work long hours this weekend. I have lots of new Abilities and am able to make most anything you want. Glad to be back. Looking forward to working with Darvroth again, long time... RJ
I'm back. Sorry for my absence of the last year. I'm picking up where I left off with the mod. TobiWahn, I left you a message in dropbox (if you still use it.) I'll be sending you Abilities and Ideas soon (have tons but must make them 'all' work first and be fun gameplay.) I only have version 1.32 and don't have a new comp available for Rebellion but I already have a few items. Thanks - sorry for being gone so long. RJ
I suggest doing away with the interceptor (Defense Grid 4).[e digicons]:pout:[/e] It serves no purpose in Sins because you cannot block incoming fire with another weapon. You can have abilities that do the same thing.[e digicons]XD[/e] A shield regeneration ability can also do the same thing. The only way to do what the interceptor does is to make an ability that creates fighter/missiles that use an ability(sent by creator, fighters can not have direct ab
At least five nights a week, I find myself working on the Mod - from 10:00 PM til 2:00 AM - when I'm finished with family duties. Sometimes I get a lot completed. Sometimes I play the game just to see how my changes are working out. Sometimes I start too many things at one time because I believe this task is harder than that task. I try to write down my ideas, goals and research. I have hundreds of written pages [e digicons]:zzz:[/e] an
We (TW and I) are still currently entering Research aspects, working out the bugs from the DataBase and thwarting that marvelous AI issue. I'm back (I've finally remembered my login - I hate computers) and am working like a madman to get DarvRoth's and my research entered. TobiWahn developed a DataBase (awesome) for entering almost every type of file necessary for developing a new mod. We're currently getting the Vorlon and Shadow research entered. In t
Hi all, I have to offer a few solutions. Vorlons 1. - Make the Vorlons only attack when attacked. At 0.01 damage, an ability makes a new version appear with fleet beacon, having