prbeeney2

prbeeney2

Joined Member # 4410418
1 Posts 7 Replies 1,200 Reputation

[quote who="Bamdorf" reply="4" id="3711139"] And has been mentioned, it didn't actually seem necessary from a morale viewpoint. Whereas splitting up your empire in Stellaris is kind of a necessary evil. I don't like it in that game either, as it creates more headaches than it reduces micro, and I like it even less in that game, as I must use it. I think there is a seed of a good idea here, but it needs massive restructuring. Definitely don'

7 Replies 32,968 Views

So, I've tried digging around the XML files, to no avail, but what I wanted to do is change the date stamp so that it would progress by a month every turn instead of a week. Cause the progress we see in terms of a year (multiplying populations, massive expansion, etc.) does not seem realistic for one year. So I wanted to change the timestamp so that twelve turns would be a year, indicated by the date. To be clear, I want to change the timestep, not disable it, I know I c

1 Replies 7,596 Views

[quote who="Schaefespeare" reply="12" id="3708821"] Yes I would like this if it meant there were fewer "Dead Planets" with the new types replacing those removed instead. I also look forward to being able to Mod some of the xml.files, particularly wanting to be able to not have each type of "terraforming" just giving only an extra useable Tile/Hex when settlers would re-use the the new technology on other suitable sites [Tiles/Hexes]. This would

15 Replies 381,705 Views

I tried it just now, got the same problem. I do have an idea, though. Sins of a galactic empire has the exact feature im looking for, so maybe if a take the file out of there and put it in place of the RESEARCHSUBJECT_MAXCAPITALSHIPS0, change the name so as to not interfere with the path, and delete the original, would that work???

238 Replies 586,325 Views

It's a rebellion mod that I'm trying to change, an it has the path desktop/documents/my documents/my games/Ironclad Games/Sins of a Solar Empire Rebellion/Mods-Rebellion v1.82 It's not my own mod and There is no path to original mods because I have none. I changed the 'debug' and left the 'damndebug' alone, but it said there was no conversion file 'ConvertData?OriginalSins.exe and closed the program. Should I be using your original one or a newe

238 Replies 586,325 Views

I am trying to modify a single file from ZombiesRus5's Sins of the fallen mod, and I am unable to do so with the converter. It works fine but when I hit Convert now, I get a 'not responding' message. My paths for Sins doesnt conform to the instructions (I have steam and get sins through that) so that might be the problem, or my computer might just not be strong enough? Please help, I really like this mod and I would like to play it at it's (to me) fullest. I'

238 Replies 586,325 Views

Which version do I use? The instrustions are not comprehensive on the page, and there is no readme, and the 12 different applications is confusing. No I am not a modder, thanks for noticing.

1,320 Replies 4,040,975 Views

Does it work with mods? because I'm trying to change a mod, and I don't understand how any of this stuff works. I just want to increase the capital ship limit in Sins of the Fallen Fall of Kobol mod.

1,320 Replies 4,040,975 Views

Can i get help modifying one of the gameinfo files? Im trying to increase the capital ship limit, but when i open it on anything, i get something similar to this: BIN  R e s e a r c h S u b j e c t - H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S C Y L O N 0 - H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S C Y L O N 0 / I D S _ R E S E A R C H S U B J E C T _ C Y L O N _ M A X C A P I T A L S H I P S 0

1,320 Replies 4,040,975 Views