MrStarTrek

MrStarTrek

Joined Member # 4408511
5 Posts 454 Replies 19,426 Reputation

[quote who="Plasma_Wolf_4X" reply="1281" id="3565048"] Just a question, do you have to be in the age of ascension to develop the massive scale hulls? I've got the required tech but I still can't select it. That would also explain the existence of the three ages in the first place for me. I've got the tiny, small, medium and large laser based ships, but now I want to build a huge dreadnought monstrosity. [/quote] If you want to complete

1,569 Replies 7,896,853 Views

This whole argument over sensors is stupid and ridiculous! Here is why: 1. Diminished returns, increasing sensor mass or limiting the number of sensors on a single ship is ABSURD simply because all the range lost will be regained with tech bonuses to range found in anomalies and when upgrading to the next tier level of sensor modules. 2. There is no point of limiting senor ranges when player will gain it all back while playing the game anyway. 3. Those building

37 Replies 57,480 Views

I think its time to lock up this thread. Brad has already stated from yesterdays Dev's stream he is not going to nerf stacking sensors since he uses sensor boats himself. Now with that said I am unsubbing from this thread because it has now become a pointless debate

233 Replies 1,011,959 Views

[quote who="node10" reply="178" id="3549144"] Quoting MrStarTrek, reply 172 Just wait until someone fleets several scouts and you see the same issue you are all complaining about with one sensor ship. I am sure someone going to say no sensors on scouts because fleeting makes sensors overpowered. I should do this

233 Replies 1,011,959 Views

[quote who="SadfaceSquirtle" reply="177" id="3549103"] Quoting MrStarTrek, reply 171 Quoting SadfaceSquirtle, reply 170

233 Replies 1,011,959 Views

[quote who="JorgenCAB" reply="174" id="3549074"] Quoting MrStarTrek, reply 172 Just wait until someone fleets several scouts and you see the same issue your complaining about with one sensor ship. I am sure someone going to say no sensors on scouts because fleeting makes sensors overpowered. I should do this jus

233 Replies 1,011,959 Views

[quote who="JorgenCAB" reply="173" id="3549071"] Why don't you answer his question... is that so hard. The quesion is not why starbases is in the game, it is why starbes sensors is in the game? Why not answer the actual question for once? [/quote] Listen here Mr. DENSE. I answered his question and once again you reject the answer I gave. Starbases whether or not the senors on them preform poorly are still an important part of the game for min

233 Replies 1,011,959 Views

Just wait until someone fleets several scouts and you see the same issue you are all complaining about with one sensor ship. I am sure someone going to say no sensors on scouts because fleeting makes sensors overpowered. I should do this just to prove my point.

233 Replies 1,011,959 Views

[quote who="SadfaceSquirtle" reply="170" id="3549044"] So, why are sensor upgrades for starbases in the game, if they are never a meaningful choice to begin with? Trick beginners? [/quote] Simply because Star bases are still an important part of the game whether or not you build a sensor ship.

233 Replies 1,011,959 Views

[quote who="Maiden666" reply="162" id="3548928"] The good news for us is that the modding capacity of this game is tremendous and with some dedication, all of us are going to play the personally perfect balanced game anyway. [/quote] It is for the reason you stated above I do not feel your point is valid since you are going to either mod in diminished returns on sensors or mod sensors on star bases. I really do not see the problem with increasing the range to

233 Replies 1,011,959 Views

[quote who="JorgenCAB" reply="153" id="3548811"] Quoting Nastytang, reply 152 And who gets to say this I ask again???? Your math don`t proves anything other then you know algebra ConGratz on THAT!!! the sensors on the ships that are stack as

233 Replies 1,011,959 Views

[quote who="JorgenCAB" reply="150" id="3548803"] Quoting MrStarTrek, reply 149 They considered star base sensors broke when they found out sensors ships could be built. Spock says that is the only logical conclusion. And the relevance

233 Replies 1,011,959 Views

[quote who="Nastytang" reply="146" id="3548790"] Quoting JorgenCAB, reply 140 It can be nerfed through mods anyway, so you will have it eventually... [e digicons];)[/e] Mods usually make games better and some times even fix imbalances and changes play that cater to a different audience better

233 Replies 1,011,959 Views

[quote who="Vidszhite" reply="1062" id="3548785"] Quoting Xydonus, reply 1060 Awesome stuff! Been trying to make them using Drengin parts but not been having any luck with that. Would you be willing to send me your star destroyer ship/ships so I can use them in my game? [e digicons]:)[/e] <br

1,569 Replies 7,896,853 Views