KapitenR

KapitenR

Joined Member # 4347707
2 Posts 11 Replies 254 Reputation

Shortly after I started working on it a Dev said he'd be working on one, too and that it would release soon so I focused on studying instead. And since I currently play other games I don't need one currently. If we don' hear anything about it after the next expansion which draws my attention back on the game I might continue working on it. Also: sorry that I forgot this thread and did not update it.

9 Replies 13,292 Views

Astus here. I noticed that the Borg miss stations so I just uploaded mine. Feel free to add them to this mod.

595 Replies 1,781,663 Views

In addition to that there needs to be an optimization so that 50+ constructors are not queued anymore. This autoupgrade system for starbases is awesome but on larger maps it is terribly inefficient. It occupies all shipyards and to free a shipyard in the menu of every single starbase is a pain. It would also be great if any ship you queue would be build before any autoqueued constructor automatically so you don't have to press the top button every time you queue a s

8 Replies 49,405 Views

I have encountered several problems with the interceptor fighters in the 1.7 beta. With interceptor fighters I mean the fighters starbases and planets get from the Paranoid Ability. - If a planet with interceptor fighters is attacked the planet and its map icon get invisible. The outcome of the battle is irrelevant. - Interceptor fighters are invisible in the combat viewer and their stats are bugged. They also seem to be unable to attack. They

2 Replies 6,273 Views

In this post I will list the mods and tools I am going to make for Galactic Civilizations 3. I will add more to this post at one undefined but existing point in the future Currently working on: Nothing since I currently play other games but if I return I will work on: A Ship Set Creation Tool A Borg Mod A more exten

9 Replies 13,292 Views

Forget about a thruster limit. With the new DLC (Precursor Worlds) it is easily possible to get a scavenged tiny pirate ship to a speed of 26 and boost all other values like the HP to a ridiculous amount. A huge ship can now reach a speed of over 1000. BTW it is also possible to get a world with an influence growth rate of 100 per turn. It controls a massive map in no time. The influence victory is now easily achievable since the ai is not capable of understanding that this pl

28 Replies 149,969 Views

Don't take away my 160 sensor range and 160 moves ship away! It's the only thing which can annihilate the AI in late game in a reasonable time since the AI currently isn't good in managing on huge maps so it gets really boring. I think that the AI should be more capable of managing the late game and build reasonable fleets faster then 3 moves per turn. A limit for the moves and sensors isn't that important in my opinion since it on

28 Replies 149,969 Views

TurielD, do you have any plans on making mods for other Star Trek civilizations, too? I've been digging into the modding of GalCivIII and I'd love to help you. (Especial I'd love to create the Borg. I'm currently creating a shipset with custom stations for them.)

88 Replies 329,254 Views