DHAmoKK

DHAmoKK

Joined Member # 4342113
0 Posts 0 Replies 76 Reputation

Hi @harpo99999: It took me some time, but now it works: First run with Win7x64 I only got a runtime error 13, while it runs in debugging mode under a virtual WinXP x86. Then I replaced the first two debug lines in the textfile with 1.80 and 1.82 (current beta version), but then the program says it needs Sins 1.1.0.0. In the end, I just deleted the targetsinsver.txt and et voila: It runs and even converts the maps as it was intended to do (I'm playing the absol

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[quote who="Silfarion" reply="2" id="3100718"]My issue has been around since day one... my ships always choose the shortest planet jump path, even disregarding Pirate bases or faction homeworlds. What's worse, they pick these paths even if another same amount of jumps path is available, if the path to it is even a tiny bit shorter. (...)[/quote] [quote who="Mr. Haze" reply="3" id="3100931"]Being able to flag certain grav wells as "AVOID" for pathfinding purposes would probably hel

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Hi there. I think, the AI-pathfinding needs an improvement, for interplanetary flights as well as intercepting other ships inside gravity wells (e.g. scouts). First one: When moving a ship, or fleet, from a planets orbit to another planet with a third gravity well on its way, connected in a triangular form, it's not always using the optimal route. In case I wrote crap and you don't understand, what I mean, here are two screenshots: This one shows the route

4 Replies 2,446 Views