It's in Crusade / fully patched via steam. And it even affects one of my influence worlds. Here's the story. Influenza was taken over by the enemy. I had a serious legion crisis. So I spammed a bunch of starbases to try and make it flip. EVERY one of the starbases around it are influence. It didn't flip. The transport eventually made it over and took over. I left a legion there. And the planet is an influence based one with lot
rattyboy1
Several of my colonies which were invaded retain a "0% in rebellion" notice. Is this a bug?
Hehe, PalaceGuardian. I have the same experience. I learned a LOT watching someone's youtube vids playing Crusades on Godlike. Every turn, he didn't miss a thing. He had perfect timing of building, perfect placement of citizens. He was amazing. After watching about 4 hours of his play, I learned quite a few things and now I'm in the middle of my first game on normal where I have a chance of winning. * Watch for asteroids - have the cash to get them <
Oh, man, to have a delete button. I built eyes of the universe. It grants that.
What could cause me to suddenly see the location of all of the other player homeworlds? I would *love* to have the ability to have a log of everything I do done automagically. I just noticed that suddenly I know the location of all of the homeworlds.
Thank you. I presume this applies to Galciv3 base edition and not to the expansion pack. This is where the "wheel" of production spending still applies. I'm shocked Brad removed it after it was a hallmark of the game for what? 2 decades?
Before someone accuses me of not looking or RTFMing, I have. All I find are links to outdated versions of the software and even then no answer. So, I have 4 colonies. Each one produces 10 raw production. I'm set to spend all of that production on ships/social projects. Then I set the ship/social meter to 50/50. I've noticed each planet then gets 5 production for social projects even if there is no ship building going on. What happens to the other 5 units?