Taslios

Taslios

Joined Member # 429611
56 Posts 633 Replies 1,973 Reputation

[quote who="stevezar" reply="22" id="3622173"] I fail to see whats fun about ships that can blast through 22 star systems to get to someones homeworld in one turn, or sensor ships that can see then entire galaxy from the homeport. All I see is it ruining the game. How is the 200 radius sensor ship "fun"? Do you bother to build extended sensor range on your starbases? But at least now I see who has muscled in this idea...people who start insane sized map

57 Replies 301,839 Views

... my comment about it being odd was sarcasm. my point being if the AI can stack one thing, it should be able to stack other things... or should know enough to value the stacking of things. That the system uses "filler" rather they a weighted value for each component is itself an issue.

57 Replies 301,839 Views

The thing of it is that on the really really big maps if you do not have sensor stacking or engine stacking it becomes almost impossible to explore and then conduct any sort of real war that does not take a mass number of turns higher than my boredom level. I've suggested this many times but they really truly need to make a "map size" variable into a lot of the techs. Base = Map Size *X + Bonuses If this were

57 Replies 301,839 Views

Let them stack... but also build techs that counter them... Cloaking.. Sensor jammers etc if a cloaked ship can only be seen if it is "triangulated" by several ships... or if it can only be seen if it is within x many hexes of the sensor ship.. that VASTLY limits the effectiveness of having sensor boats with all the sensors while leaving sensors off normal ships. or even better... can

57 Replies 301,839 Views

This was created by a change in how the AI "sees" anomalies They now go after the defended ones where before they avoided them. I hope it is fixed in the next patch as having the AI not have to fight the guards is really annoying cheaty hax.

2 Replies 3,195 Views

the ones guarding the precursers are not pirates however.... they appear to be automated defenses that are a totally different ship style. Honestly the Anomalies are one of my more favorite things in the game... I like how in GCII they continuously spawned throughout the game. But there are little things like this... or like how the flavor text talks about a "Terran Scout" ship... and then you get "my design style" s

2 Replies 325 Views

With 1.6 the AI now surveys the Ship Graveyards and Precurser Anomalies. This is good. However they don't have to fight the guard ships and can survey with an unarmed survey ship. This sucks. But it does beg a question. Why can't we see the ships guarding the Graveyard/Anomaly on the map or when we click on the anomaly? I've said before that the Percurser ones sh

2 Replies 325 Views

[quote who="BuckGodot" reply="39" id="3620809"] (think it might be about time I bump up my old thread about this and/or move it to the Feature Request section [e digicons];)[/e] ) [/quote] The custom named "states" or "districts" or even big random map named areas... "the Tacyon Expanse" "The Stellar Playground" "The Nebula of Darkness"

50 Replies 90,586 Views

I've owned basically every Stardock game since Gal Civ 1 came out on windows... Corp Machine is STILL a fun game (you guys should totally update that for modern times btw) Gal Civ III has a nearly impossible task. Improving on a game that is hands down one of the best in the genre. People here forget that Master of Orion 3 was supposed to be the end all be all of 4x games. Case closed done, no need to make more of them.

50 Replies 90,586 Views

[quote who="Seilore" reply="15" id="3620167"] Quoting pshaw, reply 14 When you say slow to use, do you mean that they are slow to hire them or does the AI not use them very well? In my current game with around 80 AI all set to Genius, however, the AI only purchased a total of 3 Mercenari

18 Replies 27,667 Views

how you keep them from rolling over the galaxy... make them a major race without colonization tech. Also set them so that they are unwilling to trade any techs. The bigger question is how to make them so they do not initiate war UNTIL someone crosses into "their" territory. but also they should have territory Set them up so they spawn on map size =x plus y worlds... so in a small map they may s

13 Replies 12,187 Views

I agree with the original post Heroes should be implemented more like hero's from Elemental... I like the Hire a ship option, but there should also be a Hire a leader option... you then assign the leader to the world or fleet etc. The ships should upgrade like the carrier fighters. they come with X techs which never change.. and as you get better tech they auto upgrade everything else. 1.5 was a major im

55 Replies 95,956 Views

[quote who="Go4Celerity" reply="10" id="3619097"] Quoting Achronous, reply 6 I don't even know who the Packers are. I had to google it. I'm not even from the US [e digicons];)[/e] You spell "colors", "colours". Don't even have to look at your profile to tell you're from

13 Replies 23,834 Views

[quote who="Achronous" reply="7" id="3619066"] Seriously now, even though the Torian ships and shipyards/starbases are awesome, their thin and sharp lines don't go well with a low amount of antialiasing. I have mine set to 0x or 1x and they look a bit jagged... [/quote] time to upgrade?

13 Replies 23,834 Views

Ok, I'm not a fan of the colors... Green and Yellow just sorta are eh colors. But the ship designs in general are really sweet. By far my favorite stock ship designs in the game.

13 Replies 23,834 Views