On the Research... I've posted dream lists before about how the trees should be more inter-connected... Make there be Prerequisites that are outside the direct tech path. Make the focuses actually a genuine focus that branches so if I research say Faster Engines I might get "Plasma Conductor" as a child branch research that gives me a minor reduction in energy consumption (cheaper upkeep on manufacturing)... Currently
Taslios
The Change to Influence growth is really a bit harsh... Playing Krynn 151 turns in on a loose cluster map and none of my planets have enough influence to even make a territory... Yes, the improvements are more powerful, but the net effect is still massively stunted influence growth... How is anyone supposed to planet flip if the influence never grows even when playing an influence race?
Is the fact that thrusters are basically useless being looked at for balance? I'd love for a fast nimble ship to actually have a chance against a slow lumbering hulk... Just a thought
So what about custom races that use say the Torian ship templates? would that simply be Torian ships then?
So I never use the base ships in game. I always design my own ships. So one of the features of the shipyard is completely useless... that would be the "use current design" If I make a ship design and name it "Yormuncher" and then get better engines and go back to the ship deisnger, there is not a "upgrade design" option.. only a use this design option. So Yormuncher MKII is seen as a totally new ship. &nb
[quote who="leiavoia" reply="30" id="3659272"] Quoting neilkaz, reply 23 "Starbase minimum distance reduced from 5 to 3 tiles" Please NO!! A billion times NO!!! This one change will go far to make sure that I will rarely if ever play this game again, which in its current form I have nicknamed Age of Starbases.</
I'm just confused by the use of both Frogboy and Draginol avatars... Why use two different avatars? That said, I am very excited about everything here. Though I do wonder why the size of the maps is being decreased so much? The map size and the vast scope of the maps is one of the highlights of the game in my opinion. Is this simply to increase the speed of the game, or d
The Altarian tech tree is underwhelming.... it is only their traits that allow them to be playable. Most of the rest are good for specific things... like Iridium for money/influence etc..
Yes, and then they could make it research based in the gov/civics area... have several individual research points that give you Regional capitols etc... and then each one of these could be set to manage different regions.. So my "home" region could be set to be totally focused on ship building etc.. while one of the "younger" regions could be focused on planetary build up etc.
Bumping this to the top again cause it would be sooooo helpful on bigger games. It would also allow the government research to do stuff... Hint hint hint.... something to put in when espionage etc are added in Crusade???
That's a good thought, but I don't think it works that way. I tend to save a blank template of every design I make and then add components later. There Might be a way to designate upgrades already in game, but if there is, I have not been able to find it. I really want it.
So in the shipyards there is a button that allows you to upgrade any ship to the current design. This button is useless The reason this button is useless is that it only works on the stock game built designs. Anything that I have custom built is a unique snowflake that has no "upgrade path" When in the ship designer I have the option to "use this design" and I can name it whatever I want and call it totally new...<br /
I suspect that the people who want battle tactics might enjoy Star Control.. which StarDock is also making. No one goes over to Civ and tells Firaxis that they need tactical combat to make Civ 6 the best game ever... Don't get why there are so many people who don't seem to get that Galactive Civ is a space empire builder... not a space combat game.
[quote quoting="post"] Finally, it would be nice to have a warning box when you try to name a ship, colony, star, starbase, or shipyard with a designation that you have already used, and/or if it still in use. [/quote] I can wholeheartedly agree with the above quote. I often rename planets or fleets with a theme and having a warning that the name is in use would be helpful. As for the rest of this post... With the mo
[quote who="joeball123" reply="11" id="3640202"] Regardless of whether or not Coercion is conceptually sound, the implementation is garbage. That's before even getting into the idiocy of applying the penalty twice, once directly and once through morale, because I guess specialized allocations weren't made sufficiently bad relative to generalized allocations and how Coercion actually affected things wasn't sufficiently murky just through the direct penalty. [/quo
Yes and no.. if you are using mass drivers and your enemy is using missiles having thrusters does allow you to close faster and fire sooner. However, in my experience it is better to simply have more defense or more weapons than to have "faster" ships.
There should be an option in the game creation menu to remove the bazaars no bazzar's no merc
If you are Benevolent, all the bene point builder buildings give Adj bonuses to Tourism. Tourism also gives Adj bonuses to wealth, so that's an easy one to put it by as well. I'm not enough of a min maxer to have done the math and done a focused comparison. I just know that by the end of the game tourism is usually my largest source of income when playing any bene or pragmatic race.
[quote who="Lucky Jack" reply="8" id="3637481"] Is there any game in the world that can handle so many opponents? The processing power it takes to play so many is huge. I really think it will take more than just a GPU upgrade to improve the performance significantly. It will also take a CPU upgrade. Also, you should probably watch your CPU/GPU temps as well. Many CPUs and GPUs will automatically reduce clock speed to avoid being burned out. [/quote] <br /
Tourism is a factor of your influence and culture. If you are playing a race like the Iridium Corp, Krynn, or Humans, which have culture and influence gains built into their tech tree... then building one tourist thing on each planet can EASILY out earn building a whole bunch of pure economy buildings. If however you never build culture/influence buildings then tourism is rather weak... as it should be.
true 64 bit system..... I've found that with my system the largest playable map is immense with 20 or so majors.... that is still HUGE and way more than any other game in the industry can do... Perhaps you should reset your expectations. Or upgrade your system.
would be nice to get one of the devs to comment on this...
well one simple fix would be to make any attack on a defended planet which includes transports in the attacking fleet automatically be an invasion once the defeners are removed. But making the attack be one action and the invasion a separate action pretty much makes fighters on a planet the most OP thing in the game right now... once you have fighters the AI is pretty much toast...