Olvenskol

Olvenskol

Joined Member # 4269439
1 Posts 8 Replies 313 Reputation

Great turn-around! I'd also like to suggest trade screen issues as a place needing some fixes. At one point one race was willing to offer me everything they owned for one low-level tech. It felt like some negative value getting treated as unsigned somewhere (this came after I removed a tech and money from an offer they were suggesting, fwiw).

40 Replies 148,614 Views

Trading can definitely go wonky. In one early game offer, I wanted to lower the credits they asked for. I ended up offering zero, taking away one of the items they offered and from then on I had a free pass: For Interstellar Diplomacy, I got all of their credits (over 12k when I had 2k), a starbase and three signficant technologies and I hadn't gotten the bar to budge from 100% in their favor. I think I could have asked for all their stuff entirely. </p

190 Replies 469,593 Views

1. The upgrade to the first (human) Cultural building has the same bonus as the starting one (both 20% increased influence). Perhaps the starting one is supposed to be 10% like before? 2. (Maybe intentional): constructors are no longer needed to upgrade starbases. You just need to be able to cover the cost of the upgrade. 3. (Maybe intentional): several research costs for shrinking items are much more than their parallel choices (e.g. 12 turns vs. 5 turns). <p

190 Replies 469,593 Views

3-D printing, what a cool idea! I'll never use it, but the concept is neat. I'll also chime-in, though, that basic improvements (e.g. missing UI conveniences) should be a higher priority that will help vastly more players. Still, neat idea there.

77 Replies 278,272 Views