My suggestion would be to compromise between some of these ideas. Frogboy has said he wants shipyards to be a decision point of resource management for ships, and lots of folks want to improve the "Fun" level of building starbases. What if you combined shipyards and starbases? Might look something like this. 1) You start with 1 starbase in your home system. That starbase has a shipbuilding module to begin with. 2) Constructors are reduced to a type of ship
Szasta
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Should the entire starbase system be changed into something less micro-intensive?
in GalCiv Beta Feedback
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I had exact same issue described above. Have screen shot if it helps. The fix laid out by Rhonin worked for me as well (the deleting the two files). This occurred on a fresh install as I just purchased the game this weekend on Steam. Tried same steps as Carskick before coming here, didnt resolve. Tried Rhonins deleting of those 2 files, and it fixed it like a champ. Thank You!
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