Almost every game still gets updates after release, that doesn't have anything to do with the situation. Critics don't change their reviews, if you scroll down on the Epic games store page GC4 will forever have "recommended by 50% of critics." 50%. I know Brad (in another thread) and you mentioned early access reviews being a problem, the irony is GC3 had the highest review score during early access with very few people not recommending the game at that point, anyone can look at the review ch
Sanati
[quote who="MrStarTrek" reply="79" id="3855767"]Early Access games are in fact buggy and unpolished games. They are offered for sale in early access as Alpha and Beta test phases to buyers who wish to become testers to and report bugs, flaws, games play mechanics issues offer suggestions and ideas to polish game and make the game better. This is what's ongoing right now with GC4 on EPIC Games. Thousands of eyes pouring over testing new unreleased updates and new features to make su
Hard to imagine this was once a developer I had respect for and willingly supported with every release. Now they release buggy and unpolished games and complain about how toxic and ignorant their playerbase is for not giving them overwhelmingly positive reviews like so many other games on Steam have. The issue with trying to hide from your ratings on Epic is it makes people wait and look harder, like at the current metacritic scores, that's going to give anyone pause now isn't it. Maybe these
I really like the sensor starbase idea, but it seems to require a planet nearby to create? This limits the usefulness I think. They are something I would want to place around the outside edges of my normal sensor ranges, and the default sensor upgrades do a good job of "lighting up" all the areas near planets/resources. My first thought was to make my relic bases into sensor bases, as they seemed like the perfect fit. I feel like the support field should only be for mining stations if
[quote who="econundrum1" reply="53" id="3461112"]This I agree with a lot, this has slightly improved over time with the abilities giving you some way to really customise your unit but it is pretty much choose the best gear more unit customisation options would be better. But that is only because I love the idea so much.[/quote] Even with the weapon abilities it basically boils down to slightly different ways to do damage. It's like lasers or phasers in a space 4x, one might be fla
First I'm not a huge fan of custom units, but it can be enjoyable if done right. It's not in this game. There aren't enough options, it doesn't feel like building a custom unit, it's just taking a generic unit and putting the best gear on it. I could live with that, but what annoys me most about the system is the lack of visual customization. There are only a handful of armor types, meaning every unit in every game ends up looking like the same 5-6 units in a different col
[quote who="Derek Paxton" reply="4" id="3460479"] There are 3 new abilities, and wealthy has been remade to be more interesting (that will come in 1.6). But yes, there are new items too. ill check the choose opponents screen out, but I'm not aware of any issues with it. I used it to setup a game with just the new sovereigns so I could test them out without and problems.[/quote] Sweet. I thought I counted it as 20 but I don't remember, it mi
So it's just 2 new talents? Any new roles or starting items with unique effects? Would be nice if every leader had something that made them unique. I'm assuming you have also fixed the issue with having more than like 20 sovs, where the choose opponent screen is no longer able to list all of them and it becomes difficult to get the ones you want in the game.
[quote who="BernieTime" reply="8" id="3459285"] 1. Voiceover in horrible faux Scottish accents[/quote] The Sean Connery impersonating narrator/adviser is a staple of the Majesty games. It's supposed to be funny, and is in fact a Sean Connery impersonation. [quote who="BernieTime" reply="8" id="3459285"] 5. Transition from local map to world map is much better in FE:LH[/quote] Not sure what you mean. There's no combat/city sub-map and
I think you should be releasing small DLC like quests and loot packs every month or every few weeks, just to let people know the game is still alive. Bigger DLC like factions can wait 2-3 months. I honestly thought this game was dead, I only checked back here on a whim last week to see hints of more updates. It's been too long since any DLC or patch, and a month since your announcement about upcoming DLC, which we've heard nothing else about since making me dubious. You guys u
On the other hand, some games embrace modding during the early testing phases and even pull some ideas and mods into the core game as it develops, IE Starbound. Knowing what people are modding and why can be a powerful development aid, because often the mods are fixing issues or filling in content/gameplay gaps. Also seeing an actual example of why something would be better another way is a lot more convincing than people making 20 feedback threads talking about how they think it would be bet
Frogboy just said the other day that it should work on Vista. https://forums.galciv3.com/452678/page/1/
[quote quoting="post"]You must have a 64-bit version of Windows Vista , Windows 7 or Windows 8 (most people these days do but not everyone).[/quote] I figured this would be the case, but AFAIK this is the first time you have mention Vista anywhere and caused me to hold back on buying the cheaper founder packs. Even now on Steam it only says 7 and 8 and Yarlen just excluded Vista in the minimum requirements they listed. It's very confusing.
Is this just a campaign faction? That story there really doesn't lend itself at all to a normal 4x game start. They have no planet or civilians, it's a war fleet popping out of a pocket dimension. It would be kind of strange if they then started a game with a planet, colony ship, and single unarmed (or armed) flagship, like everyone else.
[quote who="ParagonRenegade" reply="25" id="3444318"]The radiation Jupiter gives off is primarily infra-red produced by the heat inside it caused by the massive pressure and friction of its fluid ocean, and that is at best difficult to utilize. The second type of 'radiation' Jupiter and other gas giants give off is in the form of their Van Allen belts, which in the case of Jupiter can kill a person within hours and is more of a navigational hazard than a potential resource. This is be
[quote who="ParagonRenegade" reply="6" id="3443943"]1. Everything gives off radiation, and this is actually a bad thing.[/quote] Radiation is energy. Gas giants are huge batteries of nearly unlimited energy, almost as powerful as a star. Speaking of which, we should also be able to do something with stars. Something none of these games really do (that I can think of) is properly address the growing power requirements an advanced space empire would require. We should be buildin
[quote who="satoru1" reply="55" id="3438766"]The problem i see a lot in doing some 'ad hoc' technical support is that people on Vista are by far almost worse than people on XP. Most people on Vista are inexplicably on SP1. Many refuse to upgrade to SP2 for some reason. At least XP users were on SP3 while they were whining about the end of support. While thre isn't any 'technical' reason you can't support Vista/Win7/Win8, I find the 'culture' Vista us
[quote who="Tridus" reply="50" id="3438488"] I doubt its that. Vista is out of mainstream support at Microsoft, is falling back to 4% on the Steam hardware survey, and is generally irrelevant. Most likely they just don't want to have the expense of supporting it.[/quote] That's the thing, there should be nothing to support. There is no fundamental difference between Vista and 7 that I'm aware of, in fact windows 7 is basically a minor UI update to Vista. Vista is wind
[quote who="Tridus" reply="44" id="3438403"]The bigger issue is people on 7 with DX10 but not 11 hardware. Vista isn't supported as an OS by the game, although it's possible it'll work.[/quote] Ya but it was that specific comment I quoted I didn't understand. I was curious to why DX11 over DX10 would limit people to Windows 7+ when Vista supports DX11. I'm also still under the impression that whoever wrote that answer in the FAQ forgot about Vista or the fa
I hope the player colored glow we see in the first screenshots isn't changed. I really liked how that looked, and I'd hate to see it removed because somebody wanted to make the ships more shiny or whatever. [quote who="satoru1" reply="20" id="3437294"]DX11 would more or less force users into Windows 7 or Window 8.[/quote] I don't understand what you mean by this. Vista supports DX11. XP only goes up to DX9. Either way, DX10 or DX11, Vista or higher is required.
[quote who="ParagonRenegade" reply="44" id="3427789"]Not going to lie, you're literally the first person I've seen saying this. Everyone reviles Vista for being useless garbage. I dunno', maybe it's a bias of the community, but Windows 7 is considered to be a considerable improvement over Vista[/quote] It's hard to remember that far back, but I think the main issue some people had with Vista was the default "administrative rights" sys
[quote who="ParagonRenegade" reply="38" id="3427754"] "Windows 7 is vastly superior to Vista" - Everyone Ever[/quote] Not really. I have Vista on my desktop and 7 on a laptop (I never use), I have zero interest in upgrading my desktop to 7. Doing so would just require me to once again go through everything and strip out all the useless crap I don't want. I'd still be using windows 3.1 if it was possible, I don't need my OS doing a lot of pointless stuff, I just want
The FAQ says 10 or 11, but in the Q&A somebody said it was 11 in a question and they weren't corrected. I don't know beyond that.
Doesn't make sense that there would be any issues making it run on Vista if 64bit and Dx11 are the requirements, the (windows) OS itself shouldn't be important it's just the Dx11 and 64bit part that matter. I'm hoping it was an oversight on the FAQ, since it's so unpopular maybe whoever typed up the FAQ forgot about Vista or that it was Dx11 or had 64 bit versions.
[quote who="parrottmath" reply="2" id="3418606"] It is not necessarily a bad strategic move for the AI to tremor the caravan. This does prevent the caravan from reaching its destination and might disrupt your economy (most likely not, but maybe). [/quote] Not really important but I just wanted to point out that this isn't really true. Caravan routes simply add a 10% bonus to your capital's income. Whether or not the caravan makes a trip or gets destroyed is completely ir