Although I don't have the games and am not in the beta, I have to say that I dislike the outlines very much. It's nice that it's an option. But generally, the artistic style is what made me decide not to purchase WoM in the first place. From the technological point of view, it is rather awesome, but for me, artistic style is half of the game... Mind you, most people who are playing it probably like the outlines, since they decided to stick with the game.
GreatEmerald
Heh, yea, that tends to happen. I wrote a precaching system for my game to avoid what I thought was a long series of loops that works in a trial-and-error way, just to find when testing that all the loops took 0.1 seconds to complete!
I completely agree with DsRaider. This is hardly an issue of entitlement, and more of a bandwagon issue. Some troll started that, and on went all the others, thinking that it was the right thing to do. Normally you just dismiss trolls like that, since it's obvious that they have no idea what they are talking about. Of course, I'm not saying that trolling attempts should be taken lightly - the trolls do need to be warned, and, if it persists, even banned (if possible on a particular website).
[quote who="Sir_Linque" comment="111"]Alstein, the only problem is that you have to write separate code for both systems. It's not otherwise harder to do things in 64bit, except for possible hardware incompatibilities (due to lack of 64bit drivers). So it wouldn't be harder to make a 64bit only game, compared to a 32bit only game.[/quote] You don't even need to do that on most occasions. The only difference between 32-bit and 64-bit code when using C is that some variables
[quote who="kona0197" comment="109"]Command & Conquer The First Decade. Games written for Windows 95, 98, and XP don't work to well in 64 bit 7. I have about half of the C&C games that come in The First Decade to work.[/quote] I know I got Tiberian Sun to work there just fine (with network support, too, although it required a bit of searching around on the net).
I'd say it's not that this is a wonderful program, but that Visual Studio was a poor program to begin with :P
1. No. However, I am running 64-bit Linux! I also have 64-bit Windows on another partition, but I haven't launched it for three months now. There is not much Windows can do that Linux cannot. 2. Yes. Most through Wine, however. That's why I'd be very interested in native Linux games. 3. Definitely. And it doesn't matter if it brings more optimisations or not. What people fail to understand is that Windows will outright drop 32-bit support in the future. Already 32-bit apps are e
SWOTR? What?..
Meanwhile, my Canon printer's drivers for Linux are still horrible (can't choose print quality, can't choose to print in greyscale, can't use two-sided printing etc.)... Apparently some manufacturers are just notorious with their drivers. Creative comes to mind, with even Windows 7 sound card drivers being pretty ghastly.
I have been fine with the Comic plasmoid that comes with the KDE Plasma Desktop ever since KDE4 was released. No need for anything else, really. And I'd gather that there should be something similar for Windows, too.
I would also say that DLC is the most annoying aspect of games nowadays. I would probably go for an approach like this: All DLC must be provided free of charge. If the company wishes to release enough content to make it infeasible for the company to release DLC for free, then they must create an expansion pack and make it a separate release. After all, DLCs were first made to be bonus content, not expansions. These days companies like EA charge a fortune for them, and some of
I smell inspiration from Apple Software Update :P And the interface again reminds me of how unsettling the Windows 8 UI is. I feel as if it is writing to me in all caps, expressed through the colours of the UI...
I really don't see what was wrong with windows on PCs. Tablets could use the Metro style, yes (but even then, hardly so because of the lack of compatible programs), but for normal usage, I just don't see the need to switch. In fact, Metro makes TWM look user-friendly. Also, am I the only one who noticed the egregious difference in visual style between Aero and Metro? It's like they tried to be flashier and flashier, and in the end, they just gave up on design and simply went for basic
The obvious thing to do is to swap the SSDs of the first and the last systems and then see how they perform then. That will tell you if it's the SSD itself or some external force that is making a difference. Note that the performance also depends on the size and the number of files you're copying, as well as the file system and operating system corruption and performance. Fragmentation is also important - the more fragmented your SSD, the better it should perform (unlike in HDDs). And
[quote who="DrJBHL" comment="1"] Thanks for the tip! Using the PNG, does it have to be in PNG format? Do the graphics have to be redone or renamed if BMP or JPEG? [/quote] Actually, when you copy an image, it goes into the computer's clipboard, which is in the RAM. And RAM holds only raw RGB data. So it doesn't matter what you copy, it will always be stored as BMP in your memory, and thus will be by default pasted as BMP. That's why you can't copy-paste