Thanks Rhonin, much appreciated - destroying and rebuilding improvements was getting annoying. Interface suggestion: make it possible to pass for an Idle Colony without having to select one of the projects.
Austenite2
Apologies in advance if these have already been adressed - much more time poor lately and haven't been keeping up with the forums. Text for Natural wonders tile is longer than area allowed Idle colony - no way to pass Confirm battle - only has Ok button? Confirm battle doesn't take you to ship location Can't pass idle fleets when stacked Hovering over a shipyard doesn't display complete list of spons
Thanks for sharing Stalker0, you make some really good points, like the music. I hate in game music. For me, step #1 is to turn off the music. For some reason I didn't do it in this Alpha, and am finding I quite like it also. Your UI notes are also very good. Some things have been addressed in the dev stream or elsewhere on the forums - there is effectively no AI in the current Alpha, and the colony placement and planet tiles will be overhauled. Tw
Thanks econumdrum1! Interesting feedback about Moo3, with the opposite outcome to me.... once I mastered it I thought it was one of the best features. Will be interesting to see if anything results!
[quote who="Austenite2" reply="29" id="3459217"] Feature suggestion: Master of Orion 3 had this feature where the different races of citizens were tracked, and had different bonuses/abilities and could colonise different classes of planets. A diverse civilisation had significant advantages because it could colonise more planets, and focus research/trade/war more effectively. There were significant challenges with morale and interplanetary migration, of course. The
[quote who="androshalforc" reply="2" id="3460142"] you know i never really thought about it, ooh its galciv they updated the map for hexes and adjacency etc etc its really cool and now looking at that image for ANNO 2070 i realize that yeah the colony screen could use a total overhaul and look really impressive [/quote] Same here, seeing the comparison screenshots.
Yes, please add this feature, Stardock!
[quote quoting="post"] I would to be able to add "labels" to the planets. Each planet can have several labels (ex: Factory World, Military 112, Ship Abg, what i want). Labels are used for research (in the planets list, etc.) and for assignments. [/quote] Amen to this - Gal Civ 2 planet management screen was good, but you could not filter for specific classes or groups of planets. Example, if you wanted to focus on your research planets
This: [quote who="Rhonin_the_wizard" reply="6" id="3453083"] Speaking of conquest by influence, one of the things that bothered me a little in GC2 was no matter if the planet was colonized by me, it defected to me, I invaded it or bought it, there was no difference. Any plans on making this different in GC3? [/quote] And this: [quote who="dimdallas" reply="10" id="3453537"] Hi everybody. It's been